Confirmed users
753
edits
Line 64: | Line 64: | ||
*Benoit | *Benoit | ||
**Last week: | **Last week: Attended the WebGL meeting in the Mountain View offices. | ||
**In the past 2 weeks (since last meeting), fixed these WebGL bugs: | |||
*** {{bug|565404}} : implement the WebGLUniformLocation class | |||
*** {{bug|567209}} : OSMesa rendering was flipped | |||
*** {{bug|567190}} : uninitialized value bug in GLContextFormat | |||
*** {{bug|525538}} : ReadPixel crash, needed to take GL_PACK_ALIGNMENT into account. | |||
*** {{bug|569236}} : Be compatible with both gl-prefixed and mgl-prefixed OSMesa. | |||
*** {{bug|567565}} : lots of input validation, in particular to avoid crashing on bogus glDrawArrays / glDrawElements call. | |||
*** {{bug|567499}} : pass most of one of Khronos' tests | |||
*** {{bug|566698}} : some more input validation | |||
*** {{bug|568761}} : investigate memory leaks | |||
**This week: | **This week: | ||
*** more WebGL work. We want to be in good shape by mid-june for the upcoming beta. Work will revolve around: compliance with the current WebGL spec, adapting to changes in that spec, and lots of input validation. Input validation includes checking arguments passed to functions, and validating shader programs. For the latter, which involves parsing the GLSL ES shader language, we plan to reuse code from Google. | |||
=== Infrequent / Irregular attendees === | === Infrequent / Irregular attendees === |