User:David.humphrey/SummitDemo/Overworld: Difference between revisions

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==Overworld Storyboard==
==Storyboard==


Resources:
Length: About 2-3 minutes worth of generic flight sequences?
* Main ship - should probably be slightly more detailed than others
* Cube map representing the outer bounds of visibility, with perhaps a city skyline and some sense of a ground far below.
* Generic buildings and textures
* Generic ships


==Intro==
A 'vegas style' strip carved out within the city designed to be littered with electronic billboards both static and animated.  We will create various travel animations that follow this path within the city and use it to connect the various scenes together.


Length: 30-40 seconds?


Focused on a single ship entering the city by exiting a building / hatch / port within the city, we are given a quick intro tour around the immediate area.  Progress to first sequence of main flight path. 
==Todo==


Todo:
* Main ship - should probably be slightly more detailed than others (see intro for concept)
* Music during this segment
* Add skyline to sphere map backdrop(s)
* Decide what buildings we showcase during the intro
* Generic buildings and textures
* Decide on a craft to showcase first
* Generic ships
* Decide on billboards / detail placements
 
==Main Flight Path==
 
A 'vegas style' strip carved out within the city designed to be littered with electronic billboards both static and animated.  We will create various travel animations that follow this path within the city and use it to connect the various scenes together.
 
Todo:
* Cut city into reusable segments of buildings we can place in backdrops of sub-scenes and still form a cohesive overworld for any camera long-shots
* Cut city into reusable segments of buildings we can place in backdrops of sub-scenes and still form a cohesive overworld for any camera long-shots
* Ensure buildings in flight path are sufficiently detailed
* Ensure buildings in flight path are sufficiently detailed
* Determine billboard placement
* Determine billboard placement
* Review building fill to ensure we don't have a lot of gaps
* Review building fill to ensure we don't have gaps in view

Latest revision as of 05:21, 15 June 2010

Storyboard

Length: About 2-3 minutes worth of generic flight sequences?

A 'vegas style' strip carved out within the city designed to be littered with electronic billboards both static and animated. We will create various travel animations that follow this path within the city and use it to connect the various scenes together.


Todo

  • Main ship - should probably be slightly more detailed than others (see intro for concept)
  • Add skyline to sphere map backdrop(s)
  • Generic buildings and textures
  • Generic ships
  • Cut city into reusable segments of buildings we can place in backdrops of sub-scenes and still form a cohesive overworld for any camera long-shots
  • Ensure buildings in flight path are sufficiently detailed
  • Determine billboard placement
  • Review building fill to ensure we don't have gaps in view