Mobile/Powersaving/Wakeups: Difference between revisions

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* nsIdleService::IdleTimerCallback (~1/5 seconds)
* nsIdleService::IdleTimerCallback (~1/5 seconds)
* xpcom/reflect/xptcall/src/md/unix/xptcstubs_gcc_x86_unix.cpp:101 - likely some JS callbacks (~1/5 seconds)
* xpcom/reflect/xptcall/src/md/unix/xptcstubs_gcc_x86_unix.cpp:101 - likely some JS callbacks (~1/5 seconds)
* The TileManager code sets and attribute each time we paint, which causes the Refresh Driver to spring into action, and stay active for a few frames at 50Hz. As a result on pages with enough animations - even slow ones - the Refresh Driver timer constantly or almost constantly runs at 50Hz. This effectively nullifies the benefits of timer grouping/clumping, and ironically exactly in the case where that would have helped (lots of animations). But, the TileManager will be replaced by new Layers code, so hopefully this will be a thing of the past.


Other wakeups to investigate:
Other wakeups to investigate:

Revision as of 00:58, 17 July 2010

Overview

'Wakeups' are instances where a thread enters activity. Each such wakeup stops the CPU from sleeping. Several short wakeups are much worse than a single long wakeup, because each wakeup will prevent sleeping for a short time afterwards, and sleeping can save a lot of power (see powertop docs). So avoiding wakeups is important, and if they are unavoidable then 'clumping' them together is preferable to scattering them at semi-random times.

Some Wakeups of Note

Tested on Fennec trunk, May 27 2010, showing the full about:home start page (including addon suggestions - had to set reported version in application.ini to 1.1 for that).

  • Animated images timers remain when unneeded, can cause plenty of wakeups (on current about:home page, causes 4/second)
  • JavaScript Watchdog thread which does GC and neverending-script-detection (1/second)
  • nsUITimerCallback (1/5 seconds)
  • nsIdleService::IdleTimerCallback (~1/5 seconds)
  • xpcom/reflect/xptcall/src/md/unix/xptcstubs_gcc_x86_unix.cpp:101 - likely some JS callbacks (~1/5 seconds)
  • The TileManager code sets and attribute each time we paint, which causes the Refresh Driver to spring into action, and stay active for a few frames at 50Hz. As a result on pages with enough animations - even slow ones - the Refresh Driver timer constantly or almost constantly runs at 50Hz. This effectively nullifies the benefits of timer grouping/clumping, and ironically exactly in the case where that would have helped (lots of animations). But, the TileManager will be replaced by new Layers code, so hopefully this will be a thing of the past.

Other wakeups to investigate:

  • SMIL SVG animation runs at a 20ms (50fps) timer, no matter what the animation
  • nsHttpConnectionMgr::OnMsgPruneDeadConnections (http keepalive stuff)

Debugging/Finding Wakeups

Mobile/Powersaving/Wakeups/Debugging