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* Phase 2: Enable D2D on m-c, even without the blocklist done, even if we don't get the test pilot survey done, but we need to provide people with a way to tell us what hardware they are running if they experience issues, put that in about:support. | * Phase 2: Enable D2D on m-c, even without the blocklist done, even if we don't get the test pilot survey done, but we need to provide people with a way to tell us what hardware they are running if they experience issues, put that in about:support. | ||
* Phase 3: D3D9 - Fix Reftests. Make sure D3D9 works with D2D - Once we get here, we should be ready to enable on m-c hardware acceleration on windows, both compositing and accelerated content. | * Phase 3: D3D9 - Fix Reftests. Make sure D3D9 works with D2D - Once we get here, we should be ready to enable on m-c hardware acceleration on windows, both compositing and accelerated content. | ||
* Phase 4: Shift everyone over to OpenGL. Make layers acceleration work first on the Mac. | * Phase 4: Shift everyone over to OpenGL. Finish implementation. Fix Reftests. Make layers acceleration work first on the Mac. | ||
* Phase 5: Shift everyone over to Mobile: Android and Maemo. Bring in Blassy and Michael Wu. | * Phase 5: Shift everyone over to Mobile: Android and Maemo. Bring in Blassy and Michael Wu. | ||