Platform/GFX/HardwareAcceleration/PathToFirefox4: Difference between revisions

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* Phase 2:  Enable D2D on m-c, even without the blocklist done, even if we don't get the test pilot survey done, but we need to provide people with a way to tell us what hardware they are running if they experience issues, put that in about:support.
* Phase 2:  Enable D2D on m-c, even without the blocklist done, even if we don't get the test pilot survey done, but we need to provide people with a way to tell us what hardware they are running if they experience issues, put that in about:support.
* Phase 3:  D3D9 - Fix Reftests.  Make sure D3D9 works with D2D - Once we get here, we should be ready to enable on m-c hardware acceleration on windows, both compositing and accelerated content.   
* Phase 3:  D3D9 - Fix Reftests.  Make sure D3D9 works with D2D - Once we get here, we should be ready to enable on m-c hardware acceleration on windows, both compositing and accelerated content.   
* Phase 4:  Shift everyone over to OpenGL.  Make layers acceleration work first on the Mac.
* Phase 4:  Shift everyone over to OpenGL.  Finish implementation.  Fix Reftests.  Make layers acceleration work first on the Mac.
* Phase 5:  Shift everyone over to Mobile:  Android and Maemo.  Bring in Blassy and Michael Wu.  
* Phase 5:  Shift everyone over to Mobile:  Android and Maemo.  Bring in Blassy and Michael Wu.  


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