Confirmed users
138
edits
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
| For best possible performance on Fennec layers are required to be accelerated on Fennec. | | For best possible performance on Fennec layers are required to be accelerated on Fennec. | ||
| ? | | ? | ||
| | | Jrmuizel & Bjacob | ||
| ? | | ? | ||
|- | |- | ||
Line 40: | Line 40: | ||
| Important feature that's still not default on X11. Matt's patches in bug 640082 are a large part of the work there, but there remains the Flash crash and probably some reftest failures. | | Important feature that's still not default on X11. Matt's patches in bug 640082 are a large part of the work there, but there remains the Flash crash and probably some reftest failures. | ||
| ? | | ? | ||
| | | Bjacob & Mattwoodrow | ||
| ? | | ? | ||
|- | |- | ||
Line 46: | Line 46: | ||
| bjacob | | bjacob | ||
| There's a good WebGL conformance test suite, and we already pass 98% of it. Make it 100%. | | There's a good WebGL conformance test suite, and we already pass 98% of it. Make it 100%. | ||
| | | ? | ||
| bjacob | | bjacob | ||
| 2 weeks | | 2 weeks | ||
Line 54: | Line 54: | ||
| Even though it's not a normative part of the spec, WebGL defaults to antialiasing, Chrome already supports it, and it's very visible for the end-user | | Even though it's not a normative part of the spec, WebGL defaults to antialiasing, Chrome already supports it, and it's very visible for the end-user | ||
| Firefox 6 | | Firefox 6 | ||
| bjacob | | bjacob & jrmuizel | ||
| 1 week | | 1 week | ||
|- | |- | ||
Line 60: | Line 60: | ||
| bjacob | | bjacob | ||
| This is a massively useful extension, Chrome supports it, and some cool WebGL apps require it. | | This is a massively useful extension, Chrome supports it, and some cool WebGL apps require it. | ||
| | | ? | ||
| tbd (I think that Vlad had a patch) | | tbd (I think that Vlad had a patch) | ||
| 1 week | | 1 week | ||
Line 68: | Line 68: | ||
| Not using ANGLE can allow for a great performance boost, given good OpenGL drivers and D3D interop. | | Not using ANGLE can allow for a great performance boost, given good OpenGL drivers and D3D interop. | ||
| ? | | ? | ||
| | | bjacob & jrmuizel | ||
| ? | | ? | ||
|- | |- | ||
Line 75: | Line 75: | ||
| In order to get a vote, Mozilla must have someone attend the weekly WebGL concall every week. That's important. WebGL 2.0 will get decided this year. So we need more than one person to closely follow WebGL and regularly attend the concall. | | In order to get a vote, Mozilla must have someone attend the weekly WebGL concall every week. That's important. WebGL 2.0 will get decided this year. So we need more than one person to closely follow WebGL and regularly attend the concall. | ||
| Continuous | | Continuous | ||
| | | bjacob & jp | ||
| Continuous | | Continuous | ||
|- | |- | ||
Line 96: | Line 96: | ||
| Replacing cairo with a more modern, flexible graphics library is deemed needed for a variety of performance & long term multiprocess needs | | Replacing cairo with a more modern, flexible graphics library is deemed needed for a variety of performance & long term multiprocess needs | ||
| ? (Fx8?) | | ? (Fx8?) | ||
| | | Bas & Roc | ||
| ? | | ? | ||
|- | |- | ||
Line 103: | Line 103: | ||
| With the release of IE9 and Flash 10.2 IE has created an easier method for windowless plugin drawing. For performance and other reasons (such as the current elaborate background copying/alpha recovery scheme) a more efficient drawing model for windowless plugins is required. | | With the release of IE9 and Flash 10.2 IE has created an easier method for windowless plugin drawing. For performance and other reasons (such as the current elaborate background copying/alpha recovery scheme) a more efficient drawing model for windowless plugins is required. | ||
| ? | | ? | ||
| | | Bas & Roc | ||
| ? | | ? | ||
|- | |- | ||
Line 124: | Line 124: | ||
| CSS 3D transforms need to be supported by layers for good performance when we start supporting them. | | CSS 3D transforms need to be supported by layers for good performance when we start supporting them. | ||
| ? | | ? | ||
| | | Mattwoodrow | ||
| ? | | ? | ||
|- | |- |