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| jrmuizel | | jrmuizel | ||
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| GPU SVG filters | |||
| SVG filters are currently implemented through software rendering on the CPU, even when Firefox is using hardware for its general 2D rendering (i.e., when using Direct2D). These should be reimplemented using HLSL shaders to avoid readback. The biggest challenges here will be allowing arbitrary chaining of filters, as well as making it possible to avoid reimplementation once we need to support OpenGL shaders too. | |||
| ''TBD'' | |||
| roc | |||
|} | |} |