Drumbeat/Hackasaurus/jams: Difference between revisions

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== Step One: Start Early ==
== Step One: Start Early ==
A successful jam takes some time to plan, but with a little elbow grease, your event could rock. At least a month prior to the jam you should have the venue identified, the date confirmed and the core planning team more or less in the works.  At  least two weeks prior to the jam you should have permission slips disseminated. This is particularly important if you plan on having  teens  engage in open design, where they are sharing their work on the  web and  documenting.
[http://etherpad.mozilla.com:9000/Hackasaurus-FAQ Frequently Asked Questions]
[http://etherpad.mozilla.com:9000/Hackasaurus-FAQ Frequently Asked Questions]



Revision as of 05:10, 5 August 2011

This page includes resources to help you organize, run and publicize your very own Hackasaurus design jam. We created this content to provide educators who want to teach classes, teens who want to start their own hacking club and community organizers who want to hack the world that they live in support in getting their programs started. Please feel free to use the content below. If you see something that you want to edit, please do so. We want to make this a useful toolkit, and that means we need people to tell us when we are doing something right AND letting us know where we can improve. Happy hacking.

Step One: Start Early

A successful jam takes some time to plan, but with a little elbow grease, your event could rock. At least a month prior to the jam you should have the venue identified, the date confirmed and the core planning team more or less in the works. At least two weeks prior to the jam you should have permission slips disseminated. This is particularly important if you plan on having teens engage in open design, where they are sharing their work on the web and documenting.

Frequently Asked Questions

Step Two: Call All Superheros

http://etherpad.mozilla.com:9000/hackasaurus-technical-checklist

Step Three: Choose a Theme or Topic

http://jessicaklein.blogspot.com/2011/04/youth-design-jams-101-building-your.html

Step Four: Set Expectation for Outcomes

Step Five: Create Lesson or Event Plan

Step Six: Set Up for Success

  • Factsheets
  • Sign-Up Sheets
  • Stencils
  • Stickers
  • Fliers
  • Cheat sheets

Step Seven: Design a Maker Space

Step Eight: Bust a Hack

Step Nine: Work in Teams and Share

Step Ten: Follow Up