Websites/Mozilla.org/One Mozilla: Difference between revisions

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*Why bedrock: http://etherpad.mozilla.com:9000/why-bedrock  
*Why bedrock: http://etherpad.mozilla.com:9000/why-bedrock  
*Hacking todo list: http://etherpad.mozilla.com:9000/bedrock-hacking  
*Hacking todo list: http://etherpad.mozilla.com:9000/bedrock-hacking  
*Docs (scarce right now): http://mozilla.github.com/bedrock/
*Docs (scarce right now): https://github.com/mozilla/bedrock


== Goals  ==
== Goals  ==

Revision as of 10:53, 28 November 2011

Overview


Now that we're running the Firefox product site (formerly mozilla.com) under mozilla.org/firefox, we're ready to move to the next step (one of many) to build a real One Mozilla, a single platform where Mozilla.org and Mozilla product sites (Firefox, Thunderbirds, Apps, etc.) can co-exist and share code.


Why Build a New Platform?

Mozilla.org is a pretty simple static content site (though, we have a lot of it!), but working on the site has become increasingly hard over the past few years. Here are some of our pain points (some might sound all too familiar to you in your job):


  • Mobile, we currently don't have framework for handling mobile pages
  • Templates, we currently don't have clear separation of templates and code, which is messy, hard to understand
  • SVN, we currently use SVN instead of GIT and SVN doesn't excel when it comes to tracking features and managing rollouts quickly
  • Libraries, we currently can't leverage popular libraries of optimizations that other mozilla sites use


Why Bedrock

These libraries are currently being used and actively developed on other Mozilla sites.


Most of this and more can be found at "Current Pain Points with Mozilla.com's Architecture/Platform": http://jlongster.com/s/moz-com-dev/

Goals

To create and maintain a true "One Mozilla" web universe, where our many diverse product sites are connected by common navigational elements, URL structure and visual identity.

The One Mozilla project should feature nothing less than world class design and content on the front end and be built on the very best code and open technology on the back end. It should be a showcase for the modern web, while never deviating from its mission of serving the Mozilla community.

It should be fully accessible across platforms and devices, and inclusive of the many languages and cultures we support. Our process should be disciplined, transparent and open to anyone who wants to participate, and our methods should be a careful mix of data-driven decision making and expert intuition.

Our web universe should reflect the best of Mozilla, and we never stop trying to make it even better.

Phases

Q4 2011

  • One Mozilla Visual Design (wiki):
    • Design and code a new mozilla.org responsive visual theme
    • Implement and test a functional universal tab for /firefox Bug 629699
    • Update mozilla.org/about section to better reflect who we are
  • One Mozilla Platform, Bedrock:
    • Build first version of platform, focus on l10n workflow
    • Prioritize content for ongoing migration conducted by webdev (page-by-page):
      • /firefox
      • Mozilla Europe
      • Mozilla.org
  • Communications Plan

People

Negotiate - these are the project owners, responsible for going to all the meetings and making the final decisions on things

  • James
  • John
  • Sean Martell
  • Stephanie Schipper

Consult - the folks will be very involved in the review & feedback process, but aren't considered 'owners' of the project

  • Fred
  • CB
  • David Boswell
  • Asa Dotzler
  • Matej Novak

Inform - these people will be directly informed of project updates (design reviews, etc) and their opinions will be sought, but are less involved than the people on the consult level

  • Ragavan
  • Thunder
  • Pascal Finette
  • Pascal Chevrel
  • Mike Morgan
  • Jason Grlicky
  • Ryan Merkley
  • Jane Finette
  • Jay Patel
  • Gervase Markham
  • fantasai
  • Eric Shepherd

Meetings & Notes

Bugs

630964 - [One Mozilla] Integrate designs of www.mozilla.com and www.mozilla.org
629699 - [Universal Header] Phase 2

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