Platform/GFX/2012-January-9: Difference between revisions

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** With Macs mini, our custom dongles are required for the OS to let us use our required resolution. Once we added them to a test machine, we got permanent test failures, which means we've been broken all this while with hardware acceleration.
** With Macs mini, our custom dongles are required for the OS to let us use our required resolution. Once we added them to a test machine, we got permanent test failures, which means we've been broken all this while with hardware acceleration.
** We need someone to look at these failures and either fix them or mark them as explicitly ignored.
** We need someone to look at these failures and either fix them or mark them as explicitly ignored.
* NVIDIA OpenGL/ Windows crashes. blacklist?
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