Platform/2013-Q2-Goals: Difference between revisions

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Ship
Ship
* {{ok|{{nbug|716140}} - (23) multi threaded image decoding. [3,5]}}
* {{ok|{{nbug|716140}} - (Train 23) multi threaded image decoding. [3,5]}}
* {{risk|{{nbug|804893}} - (22) layers refactoring, D3D11 compositor. [2,3,5]}}
* {{risk|{{nbug|804893}} - (Train 22) layers refactoring, D3D11 compositor. [2,3,5]}}
* {{ok|{{nbug|804893}} - (23) layers refactoring, D3D11 compositor. [2,3,5]}}
* {{ok|{{nbug|804893}} - (Train 23) layers refactoring, D3D11 compositor. [2,3,5]}}


Land
Land
* {{ok|{{nbug|651857}} - (24,25) Azure improvements. [2,3,5]}}
* {{ok|{{nbug|651857}} - (Trains 24,25) Azure improvements. [2,3,5]}}
* {{ok|(24,25) WebGL performance improvements as driven by the games team. [2,6]}}
* {{ok|(Trains 24,25) WebGL performance improvements as driven by the games team. [2,6]}}
* {{ok|(23, 24, 25) SkiaGL based canvas performance improvements on mobile. [2,6]}}
* {{ok|(Trains 23, 24, 25) SkiaGL based canvas performance improvements on mobile. [2,6]}}
* {{ok|(25) WebGL security fixes.}}
* {{ok|(Train 25) WebGL security fixes.}}
* {{ok|(24, 250) D2D 1.1}}
* {{ok|(Trains 24, 25) D2D 1.1}}


Investigate
Investigate
Confirmed users
564

edits