Media/WebRTC/WebRTCE10S: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 1: | Line 1: | ||
== Introduction == | == Introduction == | ||
The WebRTC architecture for desktop ([[Architecture]]) is based on a single process | The WebRTC architecture for desktop ([[/Media/WebRTC/Architecture]]) is based on a single process | ||
model where we can directly access platform resources from the WebRTC code. | model where we can directly access platform resources from the WebRTC code. | ||
B2G, however, has a split process architecture | B2G, however, has a split process architecture |
Revision as of 15:44, 5 April 2013
Introduction
The WebRTC architecture for desktop (/Media/WebRTC/Architecture) is based on a single process model where we can directly access platform resources from the WebRTC code. B2G, however, has a split process architecture (B2G/Architecture) where the renderer/content process runs in a sandbox and has limited access to platform resources. Generally, it accesses them by doing IPC calls via https://developer.mozilla.org/en-US/docs/IPDL