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** This will be based off C++ code which B2G uses, and there may be remaining issues in there for a desktop platform. We have to make sure this is tested as soon as it starts working so that we can flush out any remaining bugs. | ** This will be based off C++ code which B2G uses, and there may be remaining issues in there for a desktop platform. We have to make sure this is tested as soon as it starts working so that we can flush out any remaining bugs. | ||
* The work that Kats, BenWa, AJones are doing should then just click in place and give us subframe APZC on Metro as well. | * The work that Kats, BenWa, AJones are doing should then just click in place and give us subframe APZC on Metro as well. | ||
===2013-06-18=== | |||
* Kats: | |||
**There is another coordinate system that we have to worry about, and B2G seems to be very broken on high dpi devices. This is what the code looks like as well. | |||
** We don't need high dpi for 1.1, so we probably don't need to uplift this. Need to test these changes, and then we should be OK. | |||
* Benoit: | |||
** On hit testing during the last week. More complicated test cases, with transforms, etc. | |||
* Multiple display ports support in the layout, but it probably already supports it. We just need to use those assumptions and proceed. | |||
===2013-06-25=== | |||
* BenWa: | |||
** Pushed the hit testing on try, failed, sorting it out now. | |||
* Kats: | |||
** Sorted out regressions. Tests for bad transformation equations. | |||
** Ran into CSS transforms problem (rotated iFrame, vertical moves end up being diagonal). |