Platform/GFX/WebGL2: Difference between revisions

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For people who didn't recognize it yet, this two shaders code is part of a [http://en.wikipedia.org/wiki/Deferred_shading deferred shading]'s geometry pass, with [http://en.wikipedia.org/wiki/Normal_mapping normal mapping] and instanced drawing.
For people who didn't recognize it yet, this two shaders code is part of a [http://en.wikipedia.org/wiki/Deferred_shading deferred shading]'s geometry pass, with [http://en.wikipedia.org/wiki/Normal_mapping normal mapping] and instanced drawing.


=== Playground - Extensions natively supported ===
=== Playground - WebGL extensions natively supported ===
* {{done|[http://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/ ANGLE_instanced_arrays]}}
* {{done|[http://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/ ANGLE_instanced_arrays]}}
* {{ok|[http://www.khronos.org/registry/webgl/extensions/OES_element_index_uint/ OES_element_index_uint]}}
* {{ok|[http://www.khronos.org/registry/webgl/extensions/OES_element_index_uint/ OES_element_index_uint]}}
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