Platform/GFX/Surfaces: Difference between revisions

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= Concrete short-term plans to move towards "MozSurface" =
= Concrete short-term plan to move towards "MozSurface" =


In the short term, we just iteratively switch more and more things to use TextureClient instead of less suitable or less generic surface abstractions (at least SurfaceDescriptor and probably SharedSurface), extending and fixing TextureClient along the way as needed.
In the short term, we just iteratively switch more and more things to use TextureClient instead of less suitable or less generic surface abstractions (at least SurfaceDescriptor and probably SharedSurface), extending and fixing TextureClient along the way as needed.
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   (if there still are any)            into TextureClient
   (if there still are any)            into TextureClient
                                       call that "MozSurface"
                                       call that "MozSurface"


= Developing a standard MozStream abstraction =
= Developing a standard MozStream abstraction =
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