Platform/2010-10-12
< Platform
Notices / Schedule
Firefox 4 Beta 7
- GC Compartments is on TraceMonkey, coming soon to mozilla-central and b7 relbranch, will require bake time
- new progress indicator landed yesterday (see bug 602964)
- update issues for Windows users were resolved today (see bug 602275)
Firefox 3.6.11
Firefox 3.5.14
Blocker Report
A handy list of Firefox 4 triage queries is available:
- Beta 7: 17 blockers
- Beta: 510 blockers
- Final: 391 blockers
- TOTAL: 901 blockers
- nominations: 160 nominations
- ready to land: 11 blockers ready
Firefox Development
(from our goals):
Firefox
- [AT RISK] Finish Firefox 4
- [ON TRACK] API-Complete Jetpack
- Joint with Jetpack team
- Currently working towards feature-complete beta SDK
- [ON TRACK] Stand up basic Firefox with Electrolysis
- Joint with Platform
- UI may not be functional, should launch and open a web page.
- Project tracking page
Developer Tools
- [NEW] Finish Firefox 4 developer tools
- [NEW] Ensure that Firefox 4 ships with a compatible version of Firebug
- [NEW] Publish a roadmap for integrated developer tools in Firefox, including console, inspection, and js debugging
- [NEW] Develop long term plan for Skywriter maintenance/support
Platform
Real list found here. Quick overview:
- [MISSED] Finish Firefox 4 blockers.
- [DONE] Support Firefox Team to stand up a browser on Electrolysis.
- [MISSED] Ship Firefox 4 final with layers composition accelerated using:
- OpenGL on Mac OS X;
- This is turned on by default for all supported hardware, and there were few blocking bugs by the end of the year.
- Direct3D on Windows.
- This is turned on by default for all supported hardware, and there were few blocking bugs by the end of the year.
- OpenGL on Mac OS X;
- [MISSED] Ship Firefox 4 final with content accelerated using Direct2D on Windows Vista/7.
- This is turned on by default for all supported hardware, and there were few blocking bugs by the end of the year.
- [MISSED] Ship Firefox 4 final with better Opentype font feature support using Harfbuzz on all tier-1 platforms, and text rendering performance equal to or better than Firefox 3.6.
- We landed Linux Harfbuzz support before the end of the year, and there are no known text rendering regressions.
- [MISSED] Ship Firefox 4 final with full WebGL 1.0 support turned on by default on all platforms that support OpenGL.
- We missed this goal because our WebGL implementation didn't pass all parts of the WebGL testsuite, which is required for "full WebGL 1.0 support." However, it is turned on by default for all supported hardware.
- [DONE] Integrate Opentype santizer library
- [MISSED] Play back video on Fennec without blocking on main content thread
- [DONE] Integrate codec ARM optimizations
- [MISSED] Ship indexedDB - indexedDB is done and landed, has been for some time. Minor bugfixing ongoing, but nothing beyond the norm.
- [MISSED] Ship HTML5 parser - Done, just didn't have anything to ship it in.
- [MISSED] Ship HTML5 forms (current set) - Done, just didn't have anything to ship it in.
- [MISSED] Ship GC compartments work - Done (though some bugfixing and GC work remains), just didn't have anything to ship it in.
- [MISSED] Proof of concept implementation of a proxy based DOM binding - Plan in place, but no work done here yet.
- [MISSED] 30% performance improvment on the Cal_* tests in Zimbra
- [DONE] Performance 15% improved over Oct 1 Sunspider perfomance
Improved over 30%.
- [DONE] Performance 15% improved over Oct 1 v8 performance
Improved over 30%.
- [MISSED] Continuous ARMv7 Android and Maemo JS Shell regression and performance testing in place
Have much better ARM testing than we used to, but not quit the JS shell regression tests we were hoping for.
- [MISSED] Drive blocker list to zero. [This was a super-stretch goal]
- [DONE] Develop implementation plan for OOP content accessibility. [Note it may change once we ramp up again post-FF4]
- [DONE] Fix and ship multi-process plugins on Mac
- [MISSED] Fix and ship asynchronous plugin painting on all plaforms
- [DONE] Fix and ship content processes on Fennec
GFX
Layout
JS
- ES5
- Landings
- Compartments work
- Fixed some errors adding properties to non-extensible objects
- Almost ready to land
- Strict mode
this
nearly done, although one notable followup (but has a patch) will remain after it
- Strict mode
- Current work
- Give some
eval
code its own variable environment (no tainting calling context when code contains top-level var declarations); partial patch written, more work to do yet (one of the biggest remaining bits of strict mode to implement)
- Give some
- Landings
Tree Management
Roundtable
- What happens if you need to change APIs or strings now? [beltzner]