Platform/GFX/2012-August-20

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< Platform‎ | GFX
Revision as of 18:01, 20 August 2012 by Bgirard (talk | contribs) (→‎Agenda)
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Urgent Bug Triage

Bugs tracked for upcoming Firefox releases, in decreasing order of urgency:

Agenda

  • OMTC update (ajuma, nrc, Bas)
  • Azure project update (nrc, kentuckyfriedtakahe)
  • Multi-resolution tiles (BenWa)
  • SIGGRAPH recap (BenWa, gw280, Bas)
    • BenWa:
      • ES 3.0 http://en.wikipedia.org/wiki/OpenGL#OpenGL_4.3
        • Texture max has to be at least 2048^2!
        • PBOs!
        • Texture compression
        • Discard framebuffer
        • Debug capabilities to receive debugging messages during application development
        • multi-application robustness extension
        • Shader binary (startup perf)
      • The PowerVR Insider SDK
      • Qualcom
        • Do FBO work first in ONE step because rebind it causes expensive flushes on some GPUs.
        • Use minimum shader precision acceptable. Typecast to lower precision when you don't need it.
      • Web3D
        • Pushed back towards keeping that in the client.
        • They need support for custom CSS properties and perhaps ways to extend devtools.
        • Relaxing security for shaders that are safe (no dependent texture read).
      • NV Path Rendering
  • Bug 771219 - Tile base progressive painting
    • Progress: https://dl.dropbox.com/u/10523664/output.webm
    • Can be interrupted at tile granularity
    • Can paint at any or both resolution at once and could be controlled by a heuristic
    • Has a stub for doing adding tile drawing priority but we need code to check the screen intersections.
    • Low res buffer isn't at a fix resolution yet.