Mobile/Fennec/Android

Building Fennec

First follow the platform-specific instructions below to set up a build environment on your machine. Once you have done that, follow the steps to get the source code, set up your mozconfig, and build Fennec.

Also, the OtherBuildEnvs page has some notes on a few other environment variations, so take a look at that as well if you have an environment or configuration that deviates from "normal".

Windows (using Linux VM)

It is not currently possible to compile Fennec on Windows. If you have a Windows PC, see these posts for a Linux virtual machine to compile Fennec:

# remove old SDK and install latest SDK:
cd ~
rm -rf android-sdk-linux_x86
wget http://dl.google.com/android/android-sdk_r21.0.1-linux.tgz
tar -xf android-sdk_r21.0.1-linux.tgz
android-sdk-linux_x86/tools/android
# install "Android SDK Tools"
# install "Android SDK Platform-tools"
# install "API 17 / SDK Platform"
# install "Extras / Android Support Library"

# install Python 2.7
cd ~
sudo sh -c 'echo "deb http://ppa.launchpad.net/fkrull/deadsnakes/ubuntu lucid main" >> /etc/apt/sources.list'
sudo sh -c 'echo "deb-src http://ppa.launchpad.net/fkrull/deadsnakes/ubuntu lucid main" >> /etc/apt/sources.list'
sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys DB82666C
sudo apt-get update
sudo apt-get install python2.7 python2.7-dev
wget http://python-distribute.org/distribute_setup.py
sudo python2.7 distribute_setup.py
sudo easy_install-2.7 pip
sudo pip-2.7 install virtualenv

# update configuration
cd ~/src/mozilla-central
hg pull -u
# set "with-android-sdk" to "android-17" and "enable-application" to "mobile/android"
sed -e 's/android-8/android-17/' -e 's/mobile$/mobile\/android/' mozconfig > mozconfig

# build
rm -rf objdir-droid
export PYTHON=python2.7
./mach build
./mach package

Linux

Quick Script

Here is a quick script to get set up. It is explained in more detail below.

# ensure that the "partner" repositories are enabled in /etc/apt/sources.list, or sun-java6-jdk won't be found
# In Ubuntu 11.10 Java has been removed from partner, but
# can be downloaded from Oracle at 
# http://www.oracle.com/technetwork/java/javase/downloads/index.html
sudo apt-get update
sudo apt-get install sun-java6-jdk mercurial ccache
sudo apt-get build-dep firefox
wget http://dl.google.com/android/ndk/android-ndk-r8e-linux-x86_64.tar.bz2
tar -xjf android-ndk-r8e-linux-x86_64.tar.bz2
wget http://dl.google.com/android/android-sdk_r20.0.3-linux.tgz
tar -xzf android-sdk_r20.0.3-linux.tgz
./android-sdk-linux/tools/android update sdk -u
./android-sdk-linux/tools/android update adb

If you're using a 64-bit Debian or Ubuntu install, you'll need ia32-libs to allow the toolchain binaries to run. Otherwise you may get a "bash: file not found" error when trying to use any of the SDK/NDK tools.

 # On recent Debian or Ubuntu you may need to run "sudo dpkg --add-architecture i386" first.
 # For details see: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=697924
 sudo apt-get install ia32-libs

If you're using 64-bit Fedora install

 yum install glibc-devel.i686 ncurses-libs-devel.i686 libstdc++-devel.i686 zlib-devel.i686

Explained

This section describes in greater detail all the dependencies and requirements of getting a working build environment on Linux.

Install Java

First install the Sun Java jdk6, which the Android SDK depends on. If you're on Ubuntu (pre-11.10), you'll need to enable the partners repo to get it. Java 7 should work, although occasionally breaks (java 6 is what the buildbots use, so that's the "officially supported" one).

# Ubuntu pre-11.10
sudo apt-get update
sudo apt-get install sun-java6-jdk
sudo update-java-alternatives -s java-6-sun
# Ubuntu 11.10 and after
# Download Java from Oracle - go to http://www.oracle.com/technetwork/java/javase/downloads/index.html and
# download the latest version of the JDK.
# These instructions assume the file is called jdk-6u35-linux-x64.bin
sudo mkdir /opt/java
sudo mv ~/Downloads/jdk-6u35-linux-x64.bin
sudo chmod +x ./jdk-6u35-linux-x64.bin
sudo ./jdk-6u35-linux-x64.bin
ln -f -s /opt/java/jdk1.6.0_35/bin/* /usr/local/bin/
# something like sudo update-alternatives --install /usr/local/bin/java java /opt/java/jdk1.6.0_35/bin/ 1 is
# close to the distro way of registering java

If you're on Ubuntu 64-bit, you'll also want to install ia32-libs at this point (things like adb won't work until you do):

 apt-get install -y ia32-libs
Install Gecko Requirements

Then install the usual stuff needed for a firefox build.

sudo apt-get install mercurial ccache
sudo apt-get build-dep firefox
Install Android NDK

Download and extract the Android NDK. NDK revs 4-8 (except r8d) have been tested and are known to work. The automated builders currently use version r8e. r8d does NOT work (see bug 825968).

wget http://dl.google.com/android/ndk/android-ndk-r8e-linux-x86_64.tar.bz2
tar -xjf android-ndk-r8e-linux-x86_64.tar.bz2
Install Android SDK

You should just install the latest Android SDK, since we set the API level in our manifest files. The SDK download will take a while, make sure you have a decent internet connection and go get coffee, or maybe lunch.

You will need SDK version at least 16.

Ensure it's up to date with these commands:

 ./android-sdk-linux/tools/android update sdk -u
 ./android-sdk-linux/tools/android update adb

You will probably want to add the SDK's "tools", "build-tools", and "platform-tools" directories to the PATH environment variable in your shell, so that you can run adb and other tools easily. For example, if you installed the SDK in $HOME/opt, you could add the following line to the end of your .bashrc:

 export PATH=$PATH:$HOME/opt/android-sdk-linux/tools:$HOME/opt/android-sdk-linux/build-tools:$HOME/opt/android-sdk-linux/platform-tools

You'll also have to ensure that the jarsigner executable from the JDK is in your path somewhere. Its probably easiest to just find it using

 locate jarsigner

Mac OS X

To set up a build environment on Mac OS X, you first need to install XCode and a few supplementary build tools via a package manager. To do this, follow steps 1 and 2 of the Mac OS X Build Prerequisites page. Once you have completed steps 1 and 2, come back here and continue with the instructions below.

After installing XCode make sure you also have wget installed. If wget is not a recognized command in terminal follow these steps to install it:

curl -O http://ftp.gnu.org/gnu/wget/wget-1.14.tar.gz
tar -xzvf wget-1.14.tar.gz
cd wget-1.14
./configure --with-ssl=openssl
make
sudo make install
which wget #Should output: /usr/local/bin/wget
Install ccache

You can optionally install ccache, which can make rebuilding Firefox faster after you have built it once. (If you don't install ccache, you must remove the --with-ccache line from the sample mozconfig below.)

 brew install ccache
Install Android NDK

Download and extract the Android NDK. The NDKs with 64-bit toolchains (x86_64) are recommended because linking Firefox requires a lot of memory. NDK revs 4-8 have been tested and are known to work. The automated builders currently use version r8e.

wget http://dl.google.com/android/ndk/android-ndk-r8e-darwin-x86_64.tar.bz2
tar -xjf android-ndk-r8e-darwin-x86_64.tar.bz2

NOTE: there have been reports that r8c does not work on OS X before 10.7.0 (i.e. on Snow Leopard); you may need to try an older (or newer!) NDK version if you are running Snow Leopard. link and link. At time of updating this doc (17-may-2013), we have not tried r8e on OSX before 10.7.0.

Install Android SDK

You should just install the latest Android SDK, since we set the API level in our manifest files. The SDK download will take a while, make sure you have a decent internet connection and go get coffee, or maybe lunch.

You will need SDK version at least 16.

You will probably want to add the SDK's "tools", "build-tools", and "platform-tools" directories to the PATH environment variable in your shell, so that you can run adb and other tools easily. For example, if you installed the SDK in $HOME, you could add the following line to the end of your .bashrc:

 export PATH=$PATH:$HOME/android-sdk-macosx/tools:$HOME/android-sdk-macosx/build-tools:$HOME/android-sdk-macosx/platform-tools

Getting the source

Once you have build tools set up, you should configure Mercurial as described here. (It is not required, but highly recommended if you plan on touching the code in any way). Once you have done that, grab a clone of the repository:

hg clone http://hg.mozilla.org/mozilla-central/ src

Setup Fennec mozconfig

The mozconfig file is what tells the mozilla build scripts how your build environment is set up, and sets various build options. To build scripts will read the mozconfig file from the $MOZCONFIG environment variable, if one is set, or the .mozconfig file in your src directory, if there is one. So you could do either this:

cd src
vim .mozconfig # put mozconfig here

or this:

cd some/random/folder
vim my-fennec-mozconfig # put mozconfig here
export MOZCONFIG=$PWD/my-fennec-mozconfig

Here is the minimal mozconfig file for building Fennec, assuming you have followed the instructions above and are using version r8e of the NDK.

 # Add the correct paths here:
 ac_add_options --with-android-ndk="$HOME/android-ndk-r8e"
 ac_add_options --with-android-sdk="$HOME/android-sdk-linux/platforms/android-16"

 # android options
 ac_add_options --enable-application=mobile/android
 ac_add_options --target=arm-linux-androideabi

You may optionally add support for ccache:

 ac_add_options --with-ccache

Note that if you are using ccache, the default cache size of 1GB is not large enough for a Firefox build. To fully utilize ccache (full builds in <5 minutes after the initial build), you'll need to change the cache size to at least 4GB like so:

 $ ccache --max-size 4G

Or use the objdir of your liking:

 mk_add_options MOZ_OBJDIR=./objdir-droid

Remember to use $HOME instead of ~ in the mozconfig, because ~ will not get expanded to the right path! If you are building on Mac OS X you will also need to add this, if your tree is older than the landing of bug 895253:

 ac_add_options --disable-crashreporter

because the crash reporter does not build properly on Mac OS X.

If you want to build for armv6 add this:

  ac_add_options --with-arch=armv6

Building and deploying the code

Before you start building connect your Android device and enable USB debugging.

The following steps will build (compile+link), package into apk, and deploy to the Android device.

cd src
make -f client.mk build_and_deploy

You can also do:

./mach build
./mach package
./mach install

The APK file can be found in your objdir-droid/dist/ folder, and will be called something like fennec-18.0a1.en-US.android-arm.apk. You can install this APK to your device manually using "adb install" or "./mach install".

The name of the app that shows up on your phone will be "Fennec $USER" (where $USER is the username under which you built the code).

Hacking

There is a bunch of useful information hanging off the page at Fennec/NativeUI. Below is some more useful information. Please add more stuff you think is useful to these sections!

Finding relevant code

The Fennec-specific code can be found in the following locations in the mozilla-central source tree:

mobile/android/...
widget/android/...

Of particular interest to most new contributors will be:

mobile/android/base/GeckoApp.java # the main android activity that starts up when you open Fennec
mobile/android/chrome/content/browser.js # the main JS file that controls Gecko to make it do what we want

If you are looking for something specific, use the code-search tools at https://mxr.mozilla.org/mozilla-central/ and http://dxr.mozilla.org/ to search for relevant pieces of code.

Partial Builds: Beware the startup cache!

Developers who frequently update .js files sometimes like to manually only re-build the module they have updated. Partial builds for updated Javascript files may not work correctly if installed with adb install -r. This section describes the issue. For instance:

./mach build mobile/android && ./mach package

This should result in the APK being properly updated with the updated Javascript, BUT the change may not be reflected on the device because of complications arising from the startup cache. If the startup cache from a previous run of Fennec exists on the device and contains an old version of the recently updated Javascript, Fennec will likely use the old version.

The startup cache is located in the profile, so deleting the profile ensures a new startup cache:

adb uninstall org.mozilla.fennec
adb install dist/fennec*.apk

Note that:

adb install -r dist/fennec*.apk

retains the profile (and startup cache) -- so that's still a problem.

None of this is a problem with full builds:

./mach build && ./mach package 
adb install -r dist/fennec*.apk

works just fine, because the startup cache respects the buildid: If the buildid found in an APK is different from the buildid used when the startup cache was last updated, the startup cache is automatically deleted. A full build correctly updates the buildid -- a partial build may not.

A possible way (***I have not conclusively tested this***) to do a partial build, retain an old profile, and ensure the buildid is updated and the startup cache is subsequently deleted is:

./mach build ./export && ./mach build mobile/android && ./mach build toolkit/xre && ./mach package
adb install -r dist/fennec*.apk

Note that make export is necessary to update the buildid and make -C toolkit/xre is required to generate application.ini.h, trigger a rebuild of nsAndroidStartup.cpp, and update libxul.so.

Multilocale builds

  • Create a directory, clone mozharness, copy the config file for easy editing/usage:
mkdir multilocale
cd multilocale
hg clone http://hg.mozilla.org/build/mozharness
cp mozharness/configs/multi_locale/standalone_mozilla-central.py myconfig.py
  • Edit myconfig.py
    • currently will check out m-c into a directory named 'mozilla-central' in this directory
    • currently assumes your mozconfig is in this directory and named 'mozconfig'
    • currently assumes your mozconfig sets your objdir name to 'objdir-droid'
  • pull mozilla-central
mozharness/scripts/multil10n.py --cfg myconfig.py --pull-build-source
# Alternately, you can hg clone http://hg.mozilla.org/mozilla-central
  • Run the script, which will create a multilocale apk
mozharness/scripts/multil10n.py --cfg myconfig.py

And you're done.

  • If you want to recompile or re-run the script, restore your objdir to en-US first!
mozharness/scripts/multil10n.py --cfg myconfig.py --restore-objdir

Also see this blog post for more information.

Single-locale language repacks

There is a script in mozharness for this (scripts/mobile_l10n.py) but it relies on buildbot information so it's not suitable for local repacks.

This assumes that $(AB_CD) is the locale you want to repack with; I tested with "ar" and "en-GB".

  • clone l10n-central/$(AB_CD) so that it is a sibling of your mozilla-central directory
  • I assume your object directory is "objdir-droid" and that you have built and packaged already
make -f client.mk && make -C objdir-droid package
  • copy your .mozconfig to .mozconfig.l10n and add the following lines
# L10n
ac_add_options --with-l10n-base=../../l10n-central

# Global options
ac_add_options --disable-tests

mk_add_options MOZ_OBJDIR=./objdir-l10n
  • cd to mozilla-central
  • configure and prepare objdir-l10n
MOZCONFIG=.mozconfig.l10n make -f client.mk configure
make -C objdir-l10n/config
  • copy your built package into objdir-l10n
cp ./objdir-droid/dist/fennec-*en-US*.apk ./objdir-l10n/dist
  • unpack. This files objdir-l10n/dist with the bits of the APK, ready for re-assembling.
make -C objdir-l10n/mobile/android/locales unpack
  • compare locales (you may need to install the compare-locales tool first). This writes locale differences into objdir-l10n/merged.
compare-locales -m objdir-l10n/merged mobile/android/locales/l10n.ini ../l10n-central $(AB_CD)
  • finally, re-assemble with the locale differences
LOCALE_MERGEDIR=objdir-l10n/merged make -C objdir-l10n/mobile/android/locales installers-$(AB_CD)

You should find an APK at "objdir-l10n/dist/fennec-*$(AB_CD)*.apk".

Testing

This section has instructions for running tests locally on a device of your choice. In theory, it is easy to run tests locally, but the test infrastructure is optimized and maintained primarily for the tegra boards and the panda boards used for continuous integration: It is not uncommon for device-specific bugs to creep in to the test infrastructure, causing problems when tests are run locally.

Running tests locally on non-rooted devices is particularly troublesome and sometimes impossible -- use a rooted device if at all possible.

Having trouble? Ping :gbrown on #mobile, or ask for help on #ateam.

Device Managers

Most test suites - mochitests, reftests, xpcshell tests, and others - use a "device manager" module to communicate with the remote device. There are two device manager implementations: ADB and SUT.

The ADB device manager uses the adb command from the Android SDK to communicate with the remote device. To use the ADB device manager:

  • ensure the adb command is in your shell's PATH
  • set environment variable DM_TRANS=adb
  • do not set environment variable TEST_DEVICE, or set TEST_DEVICE= (unless you really need it)

The SUT device manager uses TCP to communicate with a remote agent, which must be installed on the device. To use the SUT device manager:

  • ensure TCP connectivity between the local host and the remote device: check that they are on the same network and you can ping each from the other
  • ensure the SUT agent is installed and started on the remote device
    • the SUT agent APK is built alongside Fennec; just install <objdir-droid>/build/mobile/sutagent/android/sutAgentAndroid.apk
    • The agent should be configured to start automatically with your phone when it boots. To start it immediately from an adb shell do: `am start -n com.mozilla.SUTAgentAndroid/.SUTAgentAndroid -a android.intent.action.MAIN`
  • set environment variable DM_TRANS=sut
  • set environment variable TEST_DEVICE=<ip address of remote device -- displayed by SUT agent>

Note: to run the tests you should ensure that your host machine and device are on the same network so that the device can contact the server that will run on the host.

Host Builds (MOZ_HOST_BIN)

Android mochitests and reftests require a parallel host build -- a build for the local host (desktop) environment. An environment variable, MOZ_HOST_BIN, must be set to point to that host build. MOZ_HOST_BIN is used to run xpcshell (for instance, to run a simple web server on the desktop), so the MOZ_HOST_BIN directory must contain xpcshell and all the shared libraries required by xpcshell. You can patch together these files from other sources, but the easiest way to get these is to download a xulrunner SDK build from here: http://ftp.mozilla.org/pub/mozilla.org/xulrunner/nightly/latest-trunk/

You can also build desktop Firefox with a mozconfig which might be as simple as:

 ac_add_options --enable-application=browser
 mk_add_options MOZ_OBJDIR=./objdir-desktop

Then execute:

 export MOZCONFIG=mozconfig.desktop 
 ./mach build
 MOZ_HOST_BIN=objdir-desktop/dist/bin
 ls -l $MOZ_HOST_BIN/xpcshell

On Linux, the path to that build may also need to be in your LD_LIBRARY_PATH, unless your LD_LIBRARY_PATH contains ".":

 LD_LIBRARY_PATH=$LD_LIBRARY_PATH:.

Test Directory

All Android tests require a remote test directory: A place to store pre-configured profiles, support binaries and libraries, test files, etc. Most tests use a directory in /mnt/sdcard by default; xpcshell and cppunittests use /data/local by default (because it is usually not possible to set execute permission on files on /mnt/sdcard).

The default remote test directory is usually correct and sufficient, but sometimes the default is not appropriate for a device:

  • the device may not contain an SD card, or the SD card may not be mounted
  • there may not be enough free space on the default location's partition
  • the default location may not be writable by the ADB shell and/or SUT agent

(If you are using a Nexus S, the trick to making your device mountable is to not allow USB Storage between your computer and your device. When you plug in your device to your computer, simply don't click the button to allow this on your device and you should be able to run your tests.)

If necessary, the default remote test directory may be changed with:

 export EXTRA_TEST_ARGS=--remoteTestRoot=<remote-directory>

Reftests

 MOZ_HOST_BIN="<abspath-to-objdir-desktop>/dist/bin/" TEST_PATH=<path> make -C <objdir-droid> reftest-remote

Example TEST_PATH:

 TEST_PATH=layout/reftests/reftest-sanity/reftest.list

Notes:

  • If TEST_PATH is not specified, *all* reftests will be attempted: This usually fails/hangs and is not recommended. Specify a TEST_PATH or use the --total-chunks and --this-chunk arguments to reduce the number of tests executed.
  • sut recommended. Test results displayed and saved to reftest.log and reftest-remote.log.
  • adb works, but reports errors. Test results are not displayed but saved to reftest.log (additional diagnostics in reftest-remote.log).
  • Ensure that the device and host machine are on the same network.

Mochitests

 MOZ_HOST_BIN="<abspath-to-objdir-desktop>/dist/bin/" TEST_PATH=<path> make -C <objdir-droid> mochitest-remote

Note that as of this writing (September 2011) many mochitests will not complete successfully. Try setting your TEST_PATH to "dom/tests/mochitest/dom-level1-core" or "content/smil/test" if you want to restrict yourself to a subset of tests that are known to pass.

TEST_PATH can be:

content/smil/test
content/xml/document/test
content/xslt/tests/mochitest
dom/src/json/test
dom/src/jsurl/test
dom/tests/mochitest/dom-level0
dom/tests/mochitest/dom-level1-core
dom/tests/mochitest/dom-level2-core
dom/tests/mochitest/ajax/mochikit
dom/tests/mochitest/ajax/scriptaculous
dom/tests/mochitest/ajax/jquery
dom/tests/mochitest/dom-level2-html
Harness_sanity
editor/composer/test
intl/uconv/tests
dom/tests/mochitest/orientation
dom/tests/mochitest/storageevent
layout/xul/test
modules/libjar/test/mochitest
layout/inspector/tests 
toolkit/xre/test
toolkit/components/microformats/tests
MochiKit-1.4.2/tests
parser/htmlparser/tests/mochitest
js

Notes:

  • A rooted device is required to run the unit tests using the SUT Agent. Use ADB for unrooted devices (see [[1]]).
  • Currently using ADB and using /data/local/tests on a non-rooted phone causes setting TEST_PATH to a directory rather than an individual HTML file to fail, and SpecialPowers tests to fail too - filed as bug 822652
  • Ensure that the device and host machine are on the same network.

Robocop

The Robocop test suite verifies UI behavior in native Fennec. It is built on the Robotium testing framework. To run tests locally, a separate Robocop test apk also needs to be installed.

To get tests running locally, first build and install native Fennec, then execute the mochitest-robocop make target. The make target installs the Robocop APK to the device.

 ./mach build
 ./mach package
 ./mach install
 MOZ_HOST_BIN="<abspath-to-objdir-desktop>/dist/bin/" make -C $OBJDIR mochitest-robocop

More info at https://wiki.mozilla.org/Auto-tools/Projects/Robocop and http://mxr.mozilla.org/mozilla-central/source/mobile/android/base/tests/README.rst.

If you make changes to the tests and want to see them run on a device, you need to build the tests again and reinstall.

 ./mach build build/mobile/robocop
 make -C $OBJDIR mochitest-robocop

This builds the tests in mobile/android/base/tests/ and then installs the debug-signed Robocop apk onto the device. (It's unintuitive that building mobile/android doesn't build the tests within mobile/android/base/tests.)

(We also build a release-signed Robocp apk. To build and install this:

 ./mach build build/mobile/robocop
 ./mach package
 ./mach install

The only difference in this approach is that the package step signs the Robocop apk with the release key. This just takes longer.)

Notes:

  • A rooted device is NOT required.
  • SUT and ADB device managers are both supported.
  • MOZ_HOST_BIN is used to launch xpcshell on the desktop to provide a web server.
  • Use TEST_PATH=<test-name> to run just one test at a time. eg. TEST_PATH=testAwesomebar


Troubleshooting:

  • Ensure that the device and host machine are on the same network.
    • Are the phone and the desktop both using wifi? (wifi vs ethernet??)
    • Are the phone and the desktop both using the same wifi network? (Mozilla vs Mozilla Guest??)
    • Is the desktop environment running in a VM? If so, you likely want a "Bridged" connection -- not NAT or Host-only.

xpcshell

<<< xpcshell via adb currently fails, but there is a simple work-around -- see bug 862478 >>>

Be sure you have successfully built Fennec and generated an APK, as described above.

To run all tests referenced by the master xpcshell manifest:

 cd <objdir-droid>
 make xpcshell-tests-remote

(Currently the master manifest is quite restricted: only a few tests are run.)

To run a subset of tests in the specified directory:

 make -C <test-directory> xpcshell-tests-remote

Once either of the xpcshell-tests-remote commands has completed successfully, all test files have been copied to device, and it is then possible to run a single test quickly, without setup:

 make SOLO_FILE=<test-file> -C <test-directory> check-one-remote

You can also skip setup for a larger test run (be careful / be sure you know that's what you want!):

 export EXTRA_TEST_ARGS="--noSetup"
 make -C <test-directory> xpcshell-tests-remote

Notes:

  • A rooted device IS required.
  • Both ADB and SUT device managers are supported.
  • Setup can take several minutes! When using ADB, setup is faster if unzip is available on the remote device; if your device does not have unzip, try installing busybox.

cppunittests

To run a single compiled code test:

 cd <objdir-droid>
 export TEST_PATH=<test>
 make cppunittests-remote

For example, TEST_PATH=xpcom/tests/TestTimers, or TEST_PATH="xpcom/tests/TestTimers xpcom/tests/TestFile".

To run all the compiled code tests in a directory:

 cd <objdir-droid>
 make -C <dir> cppunittests-remote

For example:

 make -C xpcom/tests cppunittests-remote

Advanced features:

As with xpcshell tests, you can skip setup if needed:

 export EXTRA_TEST_ARGS="--noSetup"

This will avoid copying any files to the device -- be sure that all necessary files are on the device before using this!

You can change the environment variables seen by the unit test:

 export EXTRA_TEST_ARGS="--addEnv MYVAR=value"
 export EXTRA_TEST_ARGS="--addEnv MYVAR1=value1 --addEnv MYVAR2=value2"
 export EXTRA_TEST_ARGS="--addEnv HOME="

Notes:

  • Either adb or sut device manager may be used
  • All files are copied to /data/local/tests by default. On some devices, you may need to create /data/local/tests and make it world writable.

browser-chrome

Before you run tests, you will need to make sure you have packaged the tests in your object dir:

 make -C <objdir-droid> package-tests

There is currently no special make command to build and run browser-chrome tests, but it should be possible to make them run by calling:

 cd <objdir-droid>/_tests/testing/mochitest
 python runtestsremote.py --dm_trans=adb --test-path=mobile --browser-chrome --deviceIP=1.2.3.4 
                          --app=org.mozilla.fennec_$USER --xre-path=<objdir_x86>/dist/bin/

talos

  • NOTE: this requires python 2.5 or greater (tested up to 2.7)

See https://wiki.mozilla.org/Buildbot/Talos

This is 100% out of band from mozilla-central (same for desktop also).

 hg clone http://hg.mozilla.org/build/talos talos
 cd talos
 python INSTALL.py
 . bin/activate
 cd talos

Run these commands to check out the talos dependencies (assuming you are already in the "talos/talos" directory):

 cd page_load_test
 wget http://people.mozilla.org/~jmaher/mobile_tp4.zip
 unzip mobile_tp4.zip

Configure a talos profile. You can do this via adb or SUTAgent - if you want to use adb make sure you have rooted your device such that "adb shell" goes directly into a root shell. If you want to use adb to communicate with the device remotely, do something like this:

 talos -v -e org.mozilla.fennec \
                        --develop \
                        --activeTests tprovider \
                        --output trobo.yml \
                        --remotePort -1 \
                        --remoteDevice 1.2.3.4 \
                        [--fennecIDs <abs-path-to-objdir>/dist/fennec_ids.txt]

If you want to use SUTAgent to communicate with the device, do something like this:

 talos -v -e org.mozilla.fennec \
                        --develop \
                        --activeTests tsvg \
                        --results_url file://${PWD}/tsvg.txt \
                        --noChrome \
                        --remoteDevice <ip of your sutagent> \
                        [--fennecIDs <abs-path-to-objdir>/dist/fennec_ids.txt]

SUTAgent will not be able to read the application.ini on the device, so you will need to copy it. We highly recommend pulling the application.ini from the .apk and copying it to the talos/talos/remoteapp.ini file.

For Robocop based tests (tcheck, tcheck2, tcheck3, tprovider, etc...), we need to use the --fennecIDs flag to pass in the generated fennec_ids.txt file from the build you are testing. This file is generated during build time and has to match the fennec.apk and robocop.apk file. When this flag is used, we copy fennec_ids.txt and robotium.config (generated during configuration time) to the device and use those to run Robocop. If you are running ts, tp4, tsvg, or other traditional talos tests, there is no need for the --fennecIDs flag.

Unless two applications are signed with the same key they cannot read each others' /data/data directories, so SUTAgent cannot read org.mozilla.fennec's data directory. You can extract it from the fennec .apk or get it from adb from e.g. /data/data/org.mozilla.fennec/application.ini

 shell@android:/ $ su
 shell@android:/ # cat /data/data/org.mozilla.fennec/application.ini
 [App]
 Vendor=Mozilla
 Name=Fennec
 Version=10.0a1
 BuildID=20111031031100
 SourceRepository=http://hg.mozilla.org/mozilla-central
 SourceStamp=04b4ea333800
 ID={a23983c0-fd0e-11dc-95ff-0800200c9a66}
 
 [Gecko]
 MinVersion=1.9.2b5pre
 MaxVersion=10.0a1
 
 [XRE]
 EnableExtensionManager=1
 
 [Crash Reporter]
 Enabled=1
 ServerURL=https://crash-reports.mozilla.com/submit

Note: As of this writing (Sept 27, 2011), the tgfx pageset does not currently work (it isn't run on the desktop either). Don't try it. :)

Note: When running robocop-based talos tests (tcheck, etc), be aware that some robocop-required files are not updated by Talos. For example, robocop.apk is not installed. Your best bet is to run mochitest-robocop first to make sure everything is up to date, or manually install robocop.apk from the dist folder.

Aside: For a quick-and-dirty hacky way to run robocop-talos tests locally, see Mobile/Fennec/Android/LocalRoboTalos

S1/S2 Automation

These tests start Fennec with a URL and measure the time to throbber start, time to throbber stop, and drawing end times.

S1/S2 graphs can be viewed at: http://mrcote.info/phonedash/#/

Manual run instructions can be found at: https://etherpad.mozilla.org/fennec-perf-ts-take2

See also: https://wiki.mozilla.org/Mobile/Performance/S1S2-Tests

Eideticker

Eideticker measures perceived Firefox performance by video capturing automated browser interactions.

Eideticker graphs can be viewed at: http://eideticker.wrla.ch/#/

See also: http://wrla.ch/blog/2011/11/measuring-what-the-user-sees/ and http://wrla.ch/blog/2012/03/announcing-the-eideticker-mobile-performance-dashboard/.

Trouble-shooting testing problems

  • Does your mozconfig contain "ac_add_options --disable-tests"?
    • If so, you will see something like:
make: *** No rule to make target <your-test-target>.  Stop.
  • Is adb in your $PATH?
  • Is your device connected? Does it appear in the output from "adb devices"?
  • Can you run adb shell?
  • If running xpcshell, did you create /data/local/tests?
  • If running "make check-one-remote", did you first setup the device with "make xpcshell-tests-remote"?

Debugging

Using logcat

logcat is a tool that is going to show you some logs prompted by the device. It might be a good help if you don't want to or can't run gdb. You can use it by running this command:

 adb logcat -v time

You can make things appear in logcat using printf_stderr. With debug builds, NS_WARNING, NS_ERROR and NS_ASSERTIONS will show up in logcat. If you're trying to debug something, you may wish to pipe the logcat output through grep to filter out irrelevant things (most Fennec-related output will be viewable by

 adb logcat -v time | grep Gecko

but remember that when attaching log output to a bug you should include unfiltered output as there may be relevant log entries under other tags.

Using aLogCat

If you don't have the Android SDK installed, you can still extract logs using an application called aLogCat. Install it from the Android Market. Use it to capture logs and attach the logs to bugs.

Note: aLogCat (and other logcat apps) do not support Jelly Bean (4.1) and above. It seems like the only way to get these apps to work on those versions is to root the device, which, although fulfilling, is probably more work than just using adb logcat. If you are running Jelly Bean and above, you can instead install the about:logcat add-on at https://people.mozilla.com/~kgupta/aboutlogcat.xpi (works on Firefox 21 and up) to view the logcat.

Once you have alogcat installed, just use Fennec as you would normally. Upon encountering a bug or issue, start the aLogcat app (as soon as possible after seeing the Fennec issue) and select "Share" or "Save" from the menu to send it via email or save it to the SD card. The log can then be attached to a bug or sent to a developer. As with adb logcat, it is better to have a log with timestamps than without timestamps. To enable timestamps in the log, select "Preferences" from the aLogcat menu, and change the "Format?" option to "Time".

If you need to, you can search for some kinds of Fennec-related output by using the "Filter" menu item and entering "Gecko". However, when submitting logs for bug reports, please make sure you clear the filter and include all of the available log data.

JavaScript dump()

To use the dump() function in JavaScript to write to the log:

  1. Go to about:config and set browser.dom.window.dump.enabled to "true"
  2. Run the following ADB commands:
adb shell stop
adb shell setprop log.redirect-stdio true
adb shell start

Using JimDB

See Mobile/Fennec/Android/GDB

Using Debug Intent

Note: this is not useful with JimDB. If you want to use JimDB, just start it.

In order to attach before things get running, launch with:

  adb shell am start -a org.mozilla.gecko.DEBUG -n org.mozilla.fennec_foobar/.App

(Replace foobar by your username)

and just click launch once gdb is attached. If you need to debug a crash that happens before XRE_Main is called, the patch on bug 572247 may be useful.

this script [2] will attach gdbserver for you

Getting dalvik java stack dumps using gdb

(gdb) call dvmDumpAllThreads(true)

this will dump a stack trace to logcat

Note: this will only work if you have symbols for dalvik.

Debugging with jdb

JimDB can now launch JDB integration

You can also use eclipse for debugging in a similar way by setting up for debugging "Remote Java application".

Debugging with eclipse

You need to find the PID of your fennec process. Forward it to a local TCP socket as in "Debugging with jdb."

In Eclipse switch to the debug perspective. Go to Run > Debug configurations... Remote Java Application. Change the port to the TCP port you specified in your adb command. Under Source, navigate to your checkout, then into mobile/android.

Eclipse looks for source code in a specific location. You need to create the directory hierarchy:

mobile
 /android
   /org
     mozilla/
       gecko -> ../../base

That is, in mozilla-central/mobile/android, create org/mozilla, and put the symlink gecko pointing to mozilla-central/mobile/android/base.

You may also want to add more debugging information and can do that like this:

diff --git a/config/android-common.mk b/config/android-common.mk
index 4591239..a47726a 100644
--- a/config/android-common.mk
+++ b/config/android-common.mk
@@ -70,6 +70,6 @@ JAVAC_FLAGS = \
   -classpath $(JAVA_CLASSPATH) \
   -bootclasspath $(JAVA_BOOTCLASSPATH) \
   -encoding UTF8 \
-  -g:source,lines \
+  -g:source,lines,vars \
   -Werror \
   $(NULL)

Arguments and Environment Variables

If you need to set an environment variable at run time, append --es env# VAR=VAL to your activity manager command where # is the ordered number of variables for example:

 adb shell am start -a android.activity.MAIN -n org.mozilla.fennec_$USER/.App --es env0 VAR=val --es env1 FOO=bar

If you need to pass arguments at run time, append --es args "<your-args>" to your activity manager command. For example, to launch with a specific profile:

 adb shell am start -a android.activity.MAIN -n org.mozilla.fennec_$USER/.App --es args "--profile /mnt/sdcard/myprofile"

To launch with a specific URL, use the am -d option to set the intent's data URI:

 adb shell am start -a android.activity.MAIN -n org.mozilla.fennec_$USER/.App -d 'http://www.mozilla.org'

PR Logging

You can use the env vars as described above to enable NSPR logging:

 adb shell am start -a android.activity.MAIN -n org.mozilla.fennec_$USER/.App --es env0 NSPR_LOG_MODULES=all:5 --es env1 NSPR_LOG_FILE=/mnt/sdcard/log.txt

If no file is specified, logging is directed to the android logs:

 adb shell am start -a android.activity.MAIN -n org.mozilla.fennec_$USER/.App --es env0 NSPR_LOG_MODULES=all:5

Look for lines marked "PRLog" in the adb logcat output.

Using legacy GDB (non-JimDB)

See Fennec/Android/GDBNoRoot

Reading back the framebuffer

If you need to verify what is in the back buffer at a particular time, you can cleverly call functions from gdb to allocate memory, read back, and write that to disk.

You need to know the size of your framebuffer a priori; in this case, it's 480x699.

You also need to know what the GL enum values are, because unless you compile with -ggdb, you don't have #defines available to you in the debugger. Very helpful information: GL_RGBA = 0x1908, GL_UNSIGNED_BYTE = 0x1401. The rest you can find in gfx/gl/GLDefs.h.

You should be able to call glReadPixels directly, but in my experience that causes Fennec to crash. However, if you have a GLContext* lying around, as you often do, you can work around that problem.

(gdb) set $m = (int*)malloc(480*699*4)
(gdb) call aManager->mGLContext.mRawPtr->fReadPixels(0, 0, 480, 699, 0x1908, 0x1401, (void*)$m)
(gdb) set $f = fopen("/sdcard/outputfile", "wb+")
(gdb) call fwrite($m, 1, 480*699*4, $f)
$7 = 1342080
(gdb) call fclose($f)
$8 = 0

Now there is a file called /sdcard/outputfile that you can adb pull. But since it's just raw RGBA values, you need to be able to wrap that in PNG headers to display it. Jeff Muizelaar wrote a header called minpng.h that you can use to do so.

Get Jeff's minpng.h, and put it in a directory along with a driver c program:

#include "minpng.h"

int main(int argc, char* argv[])
{
	FILE* f = fopen(argv[1], "rb");
	int w = atoi(argv[2]);
	int h = atoi(argv[3]);
	char* d = (char*) malloc(w * h * 4);
	fread(d, w * h * 4, 1, f);
	fclose(f);
	write_png(argv[4], d, w, h);
}

Compile and run:

$ gcc -o minpng minpng.c
$ ./minpng outputfile 480 699 output.png

Using Rendertrace (Maple)

Rendertrace is a utility that will dump layer position and timing information (such as drawing, upload) to the console. This information can pasted into the rendertrace web front end to visualize the layer position and event timeline. This will let you understand where you're gecko is spending its time and why were checkerboarding.

To enable go in 'gfx/layers/RenderTrace.h' and uncomment '#define MOZ_RENDERTRACE'. Rebuild and run 'adb logcat | grep RENDERTRACE', paste the result in http://people.mozilla.org/~bgirard/rendertrace.html and hit 'reload'. For details talk to BenWa.

Using apitrace

Apitrace is a tool for tracing GL/EGL calls for debugging purposes. It basically uses an interim shared library called libapitrace that contains shadow gl* and egl* functions, which then get logged and then passed through to the real driver.


Use apitrace from https://github.com/apitrace/apitrace to build for desktop and android.

apt-get install libegl1-mesa-dev libgles1-mesa-dev libgles2-mesa-dev libqt4-dev cmake
git clone https://github.com/gw280/apitrace.git
cd apitrace

# Build for Android
export ANDROID_NDK=/path/to/your/ndk
cmake -DCMAKE_TOOLCHAIN_FILE=android/android.toolchain.cmake -DANDROID_API_LEVEL=9 -Bbuild-android -H.
make -C build-android -j8

# Build for desktop
cmake -H. -Bbuild
make -C build -j8

export EGL_SOFTWARE=true
./build/eglretrace -v /path/to/your/apitrace_log.trace

The Android build will create egltrace.so in build-android/wrappers, which you can then push to your device to /data/local:

adb push build-android/wrappers/egltrace.so /data/local

Restarting Fennec will cause it to load the apitrace library and the apitrace log will be saved to /data/data/org.mozilla.fennec_username/firefox.trace

You can then adb pull /data/data/org.mozilla.fennec_username/firefox.trace and analyse it on your desktop.

You can also use qapitrace as a GUI to inspect your trace files. (be sure to switch qapitrace to the EGL api using the options dialog)

These instructions provide a trace that does not include the Java GL code. To get traces including java code is more complicated. You need to use the patch from this bug https://bugzilla.mozilla.org/show_bug.cgi?id=749859 and this version of https://github.com/ideak/apitrace/tree/dev. Further, you'll need to build your own image/modify the current one to replace /init.rc. You also need to disable hardware acceleration of the UI (https://bug746703.bugzilla.mozilla.org/attachment.cgi?id=619009) Ask jrmuizel for more information if you want to do this.

about:memory

about:memory provides heaps (ha!) of useful memory information.

You can obtain a snapshot of memory info from a running Fennec instance using:

 adb shell am broadcast -a org.mozilla.gecko.MEMORY_DUMP

This dumps a json file to the SD card and prints out the exact filename to logcat. You can pull the json file to desktop using

 adb pull <absolute-path-to-file>

and view it in firefox's about:memory: use the "Read reports from a file" option at the bottom of the about:memory page.

Profiling

See https://wiki.mozilla.org/Mobile/Fennec/Android/Profiling.

Debugging Java code with DDMS

See http://developer.android.com/tools/debugging/ddms.html

Other useful tips and tricks

Tweaking UI prefs

By default, all of these prefs are set to "-1" in Fennec, meaning they take the values listed below, which are maintained in Axis.java.

Fractional values are specified in 1/1000th of a value; to specify a value of 0.3, write 300.

Note: You need to restart Fennec after changing these values.

Pref Default value Description
ui.scrolling.friction_slow 850 This fraction in 1000ths of velocity remains after every animation frame when the velocity is low.
ui.scrolling.friction_fast 970 This fraction in 1000ths of velocity remains after every animation frame when the velocity is high.
ui.scrolling.velocity_threshold 10 Below this velocity (in pixels per frame), the friction changes from friction_fast to friction_slow.
ui.scrolling.max_event_acceleration 12 The maximum velocity change factor between events, per ms, in 1000ths.
ui.scrolling.overscroll_decel_rate 40 The rate of deceleration when the surface has overscrolled, in 1000ths.
ui.scrolling.overscroll_snap_limit 300 The fraction of the surface which can be overscrolled before it must snap back, in 1000ths.
ui.scrolling.min_scrollable_distance 500 The minimum amount of space that must be present for an axis to be considered scrollable, in 1/1000ths of pixels.
gfx.displayport.strategy 1 The strategy we use to determine how display ports are calculated. 0 = fixed margin, 1 = velocity bias, 2 = dynamic resolution, 3 = no margins
gfx.displayport.strategy_fm.multiplier 1500 When gfx.displayport.strategy = 0 (fixed margin), the 1000th of each dimension of the viewport the displayport is sized to.
gfx.displayport.strategy_fm.danger_x 100 When gfx.displayport.strategy = 0 (fixed margin), the 1000th of the width of the viewport the horizontal danger zone is set to.


Danger zone is defined as the space at the edge of the viewport at which the viewport (and hence displayport) starts being changed.

gfx.displayport.strategy_fm.danger_y 200 When gfx.displayport.strategy = 0 (fixed margin), the 1000th of the height of the viewport the vertical danger zone is set to.
gfx.displayport.strategy_vb.multiplier 1500 When gfx.displayport.strategy = 1 (velocity bias), the 1000th of each dimension of the viewport the displayport is sized to.
gfx.displayport.strategy_vb.threshold 32 When gfx.displayport.strategy = 1 (velocity bias), the threshold for velocity, in pixels/frame, when multiplied by the screen DPI.
gfx.displayport.strategy_vb.reverse_buffer 200 When gfx.displayport.strategy = 1 (velocity bias), the fraction of the buffer (in 1000ths) to be kept in the direction opposite the direction of the scroll.

Refresh the JS cache

XUL and JavaScript files (like browser.js) are cached for fast startup. If you change one of these files in your development build, the new file might not be picked up unless you also touch toolkit/xre/nsAndroidStartup.cpp and rebuild libxul. (See bug 695145 for details.)

killer script

#!/bin/sh
if [ $# -ne 1 ]
then
    echo "usage: $0  packagename.of.your.activity"
    echo "for example:"
    echo "  $0 org.mozilla.fennec"
    exit
fi

p=`adb shell ps | grep $1 | awk '{print $2}'`
if [ "$p" = "" ];
then
    echo "ERROR: That doesn't seem to be a running process. Please make sure your"
    echo "application has been started and that you are using the correct"
    echo "namespace argument."
    exit
fi

adb shell run-as $1 kill $p

.gdbinit

This is an example .gdbinit that uses the symbols from a locally built rom and automatically attaches to gdbserver. Note that putting a .gdbinit file inside a directory will make gdb load it thus you will not pollute your regular gdb init with those configurations.

set solib-search-path /home/blassey/android/system/out/target/product/passion/symbols/system/bin:/home/blassey/android/system/out/target/product/passion/symbols/system/lib/:/home/blassey/src/ndk5-m-c/objdir-droid-dbg/dist/bin
set solib-absolute-prefix /home/blassey/android/system/out/target/product/passion/symbols/system/lib/
target remote localhost:12345

Connecting Eclipse to Android Build tree

Clone scripts and templates:

 hg clone http://hg.mozilla.org/users/romaxa_gmail.com/eclipse_mobile
 cd eclipse_mobile

Modify mozconfig_values file, according to your build environment add absolute path to obj-build-dir and source dir, Ex:

 MOZOBJDIR=/home/romaxa/mozdev/mozillahg/mozilla-birch/objdir-droid
 MOZSRCDIR=/home/romaxa/mozdev/mozillahg/mozilla-birch

Generate project content (build tree must be fully compiled and make -C objdir package commands performed):

 ./create_projects.pl

eclipse project will be created in current folder

Create new project in Eclipse

  • File->New->Project
  • Android Project
  • Next, Create project from existing source
  • Select current folder as Location, Next
  • Select Build Target "Android 4.1 / API 16"
  • Next and Finish

Press Run App button in order to perform first build, On first run, some ADT plugin fnctionality removing bin/App.apk and resource.ap_) Don't know how to teach eclipse don't do that, but it breaks installable package. So in order to fix that problem after first Run App, execute in project folder

 ./fixup_links.pl

It will update *.apk and *.ap_ symlinks

Press Run App button again

Try to setup breakpoint in onCreate() and press Debug App button.

Rooting Android devices

See Rooting Android Devices.

Bootstrapper.xpi: Testing JS chrome code changes without rebuilding

Avoid those nasty compile times! Use the Bootstrapper extension!

Sign a Fennec build

Nightly builds are available unsigned, so that you can sign them with your local debug key and install them on top of your own debug builds (without uninstalling and losing your profile). To sign and install the unsigned nightly build:

 wget http://ftp.mozilla.org/pub/mozilla.org/mobile/nightly/latest-mozilla-central-android-r7/gecko-unsigned-unaligned.apk
 jarsigner -keystore ~/.android/debug.keystore -storepass android -keypass android gecko-unsigned-unaligned.apk androiddebugkey
 zipalign -f -v 4 gecko-unsigned-unaligned.apk gecko-signed-aligned.apk
 adb install -r gecko-signed-aligned.apk

Or you can also re-sign a signed build. If "fennec.apk" is signed already, this will remove the signature and replace it with your own. The result will be saved as "fennec-resigned.apk":

 zip fennec.apk -d META-INF/*
 jarsigner -keystore ~/.android/debug.keystore -storepass android -keypass android fennec.apk androiddebugkey
     zipalign -f -v 4 fennec.apk fennec-resigned.apk

If you get this error when you try to sign a package:

 jarsigner: unable to sign jar: java.util.zip.ZipException: invalid entry compressed size (expected 16716 but got 16964 bytes)
    

You should to follow some steps to complete your task:

* rename the .apk to .zip
* unzip the file in some folder
* remove the METAINF folder
* zip the remaining files
* change the name .zip to .apk
* sign again

To verify if everything is alright use the command

 jarsigner -verbose -verify