Platform/Games/Tracking

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WebGL Perf

Critical WebGL Perf

Full Query
ID Priority Summary Status Assigned to
710398 -- [meta] Tracking bug for making Gecko ready as a games platform NEW
1008571 P3 WebGL D3D11 Compositor has lower framerate than in Chrome when GPU bound NEW
1054021 -- Fix TimeDuration::ToSecondsSigDigits on Windows REOPENED

3 Total; 3 Open (100%); 0 Resolved (0%); 0 Verified (0%);


Important WebGL Perf

Full Query
ID Priority Summary Status Assigned to
1050712 -- Intel GPA Performance Analyzer crashes on Aurora 33 and Nightly 34 shuts down. NEW
1052360 P3 Develop a solution for vsync control for requestAnimationFrame. NEW

2 Total; 2 Open (100%); 0 Resolved (0%); 0 Verified (0%);


All WebGL Perf

Full Query
ID Priority Summary Status Assigned to
616682 P3 WebGL - Lower FPS with ANGLE NEW
729385 P3 Canvas to WebGL texture copies are slow NEW
765723 P3 WebGL contexts should not default to antialias: true on low-spec graphics hardware NEW
784771 P5 WebGL perf is bad on Mali Galaxy S3 NEW
806207 P3 Long WebGL rendering updates slow down page responsiveness REOPENED
918941 P3 cache results of shader compilation NEW
952539 P3 WebGL should support efficiently uploading a subrect of a canvas to a texture NEW
980749 P3 Accelerate TexImage2D of canvases NEW
999700 P3 gl.texImage2D and gl.texSubImage2D not taking fast upload path when dstStride != srcStride. UNCONFIRMED
1008571 P3 WebGL D3D11 Compositor has lower framerate than in Chrome when GPU bound NEW
1137876 P3 preserveDrawingBuffers = true is especially bad with ANGLE NEW
1141730 P5 The shared surface (Producer|Consumer)(Acquire|Release) API doesn't forces bad performance when implemented on fences NEW
1163426 P3 WebGL canvas passed to drawImage is very slow NEW
1200864 P2 Skip DrawElements buffer validation when we have robust_buffer_access NEW
1268632 P3 Draw directly to screen for (some) fullscreen WebGL content NEW
1268640 P3 Avoid double-transpiling WebGLSL->ESSL->HLSL on ANGLE NEW

16 Total; 16 Open (100%); 0 Resolved (0%); 0 Verified (0%);


Resolved WebGL Perf

Full Query
ID Priority Summary Status Assigned to
814524 -- Make WebGLContext::TexImage2D avoid readback for video elements RESOLVED Chiajung Hung [:chiajung]
875222 -- 13% of turbulenz demo is in testDeviceLost() RESOLVED
927625 -- requestAnimationFrame-based WebGL animation periodically stutters in Firefox. RESOLVED
973625 -- WebGL glDrawArrays and glClear spend excessive time in validating framebuffer completeness. RESOLVED u480271
978407 -- Do deferred image init with glClear if we can RESOLVED Kelsey Gilbert [:jgilbert]
1008216 -- WebGL rendering is not performed fully parallel to JavaScript execution. RESOLVED
1011017 -- Certain WebGL operations take disproportionally long time compared to other platforms. RESOLVED
1013647 -- WebGL operation still calls to eglGetError() after almost each operation. RESOLVED Kelsey Gilbert [:jgilbert]
1268638 -- Whitelist and prefer modern OpenGL drivers on Windows RESOLVED Kelsey Gilbert [:jgilbert]

9 Total; 0 Open (0%); 9 Resolved (100%); 0 Verified (0%);