Platform/Games/Tracking
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WebGL Perf
Critical WebGL Perf
ID | Priority | Summary | Status | Assigned to |
---|---|---|---|---|
710398 | -- | [meta] Tracking bug for making Gecko ready as a games platform | NEW | |
1008571 | P3 | WebGL D3D11 Compositor has lower framerate than in Chrome when GPU bound | NEW | |
1054021 | -- | Fix TimeDuration::ToSecondsSigDigits on Windows | REOPENED |
3 Total; 3 Open (100%); 0 Resolved (0%); 0 Verified (0%);
Important WebGL Perf
ID | Priority | Summary | Status | Assigned to |
---|---|---|---|---|
1050712 | -- | Intel GPA Performance Analyzer crashes on Aurora 33 and Nightly 34 shuts down. | NEW | |
1052360 | P3 | Develop a solution for vsync control for requestAnimationFrame. | NEW |
2 Total; 2 Open (100%); 0 Resolved (0%); 0 Verified (0%);
All WebGL Perf
16 Total; 16 Open (100%); 0 Resolved (0%); 0 Verified (0%);
Resolved WebGL Perf
ID | Priority | Summary | Status | Assigned to |
---|---|---|---|---|
814524 | -- | Make WebGLContext::TexImage2D avoid readback for video elements | RESOLVED | Chiajung Hung [:chiajung] |
875222 | -- | 13% of turbulenz demo is in testDeviceLost() | RESOLVED | |
927625 | -- | requestAnimationFrame-based WebGL animation periodically stutters in Firefox. | RESOLVED | |
973625 | -- | WebGL glDrawArrays and glClear spend excessive time in validating framebuffer completeness. | RESOLVED | u480271 |
978407 | -- | Do deferred image init with glClear if we can | RESOLVED | Kelsey Gilbert [:jgilbert] |
1008216 | -- | WebGL rendering is not performed fully parallel to JavaScript execution. | RESOLVED | |
1011017 | -- | Certain WebGL operations take disproportionally long time compared to other platforms. | RESOLVED | |
1013647 | -- | WebGL operation still calls to eglGetError() after almost each operation. | RESOLVED | Kelsey Gilbert [:jgilbert] |
1268638 | -- | Whitelist and prefer modern OpenGL drivers on Windows | RESOLVED | Kelsey Gilbert [:jgilbert] |
9 Total; 0 Open (0%); 9 Resolved (100%); 0 Verified (0%);