Connected Devices Weekly Update/2016-12-15

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Revision as of 17:45, 15 December 2016 by Juliemccracken (talk | contribs) (added images for gameON)
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Program Passed Gate Status Notes
Project Sensor Web Cindy/Jean Gate 1 On Target
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Project_Haiku Liz/Mahe Gate 1 On Target
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Platform and Tools Sandip/Nicole/Mahe N/A On Target
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Voice Platform - Deep Speech Sandip/Nicole N/A On Target

Project VoiceBank at Hawaii

  • 72 contributors
  • 262 sentences submitted

Final Update: Has been officially transitioned to Emerging Technologies

Project Magnet David/Maria Gate 0 On Target
  • Checkin December 21 with PIB with User Study results and Design Direction
  • Scheduling a date for Gate 1 review in early January
  • Overall Hawaii work week was very useful to the team - where we now have a stronger design direction, user journey, and stories beyond the last release.
  • User Validation Study
    • Ran week before Hawaii with 9 people interviewed and testing a mockup
    • Overall had good results and validated hypothesis, but also greatly influenced our design direction and discussion during Work Week.
    • Problem Hypotheses: People have FOMO about knowledge and experiences in the world around them, existing solutions provide useful practical information but are geared towards consumption of goods and services, not gaining knowledge or experiences
    • Experience Strategy: Provide a sense of adventure and progress in the experience, combine the digital and physical worlds in a unique and compelling way, provide visually engaging stories and encourage user-generated content to add value.
    • Problem-solution fit - does our concept have value? We think it does. We are taking stories a bit deeper, and with continuity of a story across different locations. We found that our solution seems very unique and compelling to people who tried it. Can't get the type of content we have elsewhere.
  • Product
    • New User Stories in progress based on a User Journey we worked on in Hawaii. Will release these after some team review.
  • Development
    • Released the new iOS version right before Hawaii. Available in App Store and Google Play. Supports over 1100 deployed points of interest in London and some in San Francisco.
    • Working on technical architecture document for a more 'magazine' style interface.
  • UX
    • Working on new mockups that will support the design direction.
HomeWeb Ben/Mahe Gate 0 On Target
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GameON! Candice/Julie Gate 0 Moved to Backlog

Hawaii Work Week Efforts

  • Worked on schematic and pcb for spinner and board
  • Defined MVP for post Gate 0 phase
  • Developed questions to answer in user studies
  • Worked on dev tool kit for contributor game development

GameON Kate Jacqueline Candice and Kevin.JPG Vivien with game board.JPG

Conclusions

  • GameON! shows potential in providing new and exciting functionality and interactions that don't currently exist in the target market.
  • Connected Devices has a limited number of resources and cannot continue to carry forward every project that shows promise.
  • Decision was made to move GameON! into the backlog.
Lighthouse Preeti/Julie Gate 1 On Target

Hawaii Work Week Progress

  • Passed Gate 1!
  • Finished high level planning for post-Gate 1 Phase 1
  • Conducted design and interaction brainstorming
  • Engaged accessibility team

Next Steps (Build-Test-Learn Iterations)

Two phases

  • Phase 1: Mobile App to be completed by end of Q1, 2017, with focus in US (other countries TBD)
  • Phase 2: Dedicated Device app to be completed in Q4, 2017, in English and Spanish and possibility to extend others to MozCommunity

Information Flow Architecture.png

Industrial Design Concepts

  • Wearable
  • Handheld
  • Clip On

Phase 1, Sprint 1 Planning

  • IOS App Dev Ramp-up
  • IOS App Skeleton
  • Draft Requirements Doc
  • Draft UX App Interaction Design
Participation Update Michael/Brian -- On Target
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Market Developments Update Irina
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Other Announcements / Questions -- --