Platform/GFX/GFXQ2Goals

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Revision as of 19:51, 31 March 2020 by Jbonisteel (talk | contribs) (edits)
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Objective: Continue WebRender roll out (throughout 2020)

Ship WebRender throughout Q2 to specific targets for both desktop and Android

Our detailed plans for WebRender can be found here

Our high-level goals are:

  • Ship WebRender to specific targets per release in Q2
  • Determine critical path for shipping WebRender on older Intel
  • Software WebRender: measure perf as compared to old layers code, identify blockers to shipping and burn down associated tasks

Non-WebRender

  • Fix any important bugs identified during the Fission dogfooding milestone
  • Investigate OffscreenCanvas scope & potential milestones
  • WebGPU
  • Desktop Zooming