Platform/GFX/GFXQ2Goals
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Objective: Continue WebRender roll out (throughout 2020)
Ship WebRender throughout Q2 to specific targets for both desktop and Android
Our detailed plans for WebRender can be found here
Our high-level goals are:
- Ship WebRender to specific targets per release in Q2
- Determine critical path for shipping WebRender on older Intel
- Software WebRender: measure perf as compared to old layers code, identify blockers to shipping and burn down associated tasks
Non-WebRender
- Fix any important bugs identified during the Fission dogfooding milestone
- Investigate OffscreenCanvas scope & potential milestones
- WebGPU
- Desktop Zooming