Platform/Games
Platform Games
The platform games initiative is made up of a core team whose works is primarily focused on making the Gecko platform, Firefox Desktop, and Firefox for Android the best it can possibly be at running games. The core team is ready to help coordinate with other groups in the community who are working on features or optimization that are important to game developers and provide assistance when needed. Platform development continues to focus on games and we hope you are as excited as we are to make HTML5 rock on the web!
Mozilla Games Technology Roadmap
There are two levels to this document. The first is the Roadmap section which contains areas that are currently in development and we have a reasonable level of confidence we can address in the next year. For the topics that are listed in the Under Consideration section, we are actively investigating the best way to address them.
Roadmap
Allow developers to better exploit hardware parallelism
Developers are struggling to get multi-threaded games running efficiently on the Web:
- Standardize, implement and ship SharedArrayBuffer 1,2
- DONE - Add pthreads support to Emscripten 1,2
- Expose performance-sensitive Web APIs to Web Workers: WebGL, WebSockets, IndexedDB, WebAudio, WebRTC, WebVR
- Share compiled code (asm.js and WebAssembly) between workers 1
- Developers want to take advantage of SIMD hardware to optimize their code:
Tracking
ID | Summary | Status | Assigned to | Target milestone |
---|---|---|---|---|
922363 | Add support for WebRTC (DataChannels) on WebWorkers (SharedWorkers and ServiceWorkers) | NEW | --- | |
1054841 | [meta] Shared memory for web workers | NEW | mozilla55 | |
701634 | IndexedDB: Support database access from worker threads | RESOLVED | Ben Turner (not reading bugmail, use the needinfo flag!) | mozilla37 |
709490 | Run WebGL on Web Worker with commit() | RESOLVED | Morris Tseng [:mtseng] [:Morris] (Inactive) | FxOS-S8 (02Oct) |
894105 | Add SIMD support for JavaScript | RESOLVED | --- | |
1036600 | Add VR rendering and sensing support to platform | RESOLVED | Vladimir Vukicevic [:vlad] [:vladv] (needinfo me, slow to respond) | --- |
1062849 | Implement AudioWorklets for Web Audio API | RESOLVED | Karl Tomlinson (:karlt) | mozilla77 |
1121406 | Enable WebSocket-in-Workers by default in release builds | RESOLVED | Andrea Marchesini [:baku] | mozilla38 |
8 Total; 2 Open (25%); 6 Resolved (75%); 0 Verified (0%);
Improve cold load time of large compiled codebases
Developers want to see reduced download, compilation and startup time for multi-million line compiled codebases.
- WebAssembly will provide significant download size reductions (even before native support, through the polyfill) 1.
- Natively decoding WebAssembly will be significantly faster than parsing JavaScript/asm.js 1.
- Add a fast WebAssembly/asm.js compiler that allows an app to start quickly while a fully-optimizing compilation proceeds in a background thread 1.
- Off-main-thread, streaming parsing/compilation 1.
- Developers want to avoid depending on HTTP Content-Encoding:gzip for generic compression.
- Add Emscripten support to perform decompression in asm.js / WebAssembly while downloading (allowing more aggressive algorithms than gzip).
Tracking
ID | Summary | Status | Assigned to | Target milestone |
---|---|---|---|---|
1154987 | [Meta] Move JS parsing off of main thread and enable incremental parsing | NEW | --- | |
1188259 | [meta] WebAssembly | RESOLVED | --- | |
1210421 | asmjscache: use new "cache" persistence type | RESOLVED | --- | |
1232205 | wasm: Baseline JIT | RESOLVED | Lars T Hansen [:lth] | mozilla50 |
1263202 | wasm: binary format 0xb | RESOLVED | Luke Wagner [:luke] | mozilla49 |
5 Total; 1 Open (20%); 4 Resolved (80%); 0 Verified (0%);
Improve browser storage capabilities.
- Developers seeking to avoid the permission prompt associated with persistent storage hit limitations of temporary storage as currently implemented in browsers.
- Improve temporary quota limits to take into account factors like frecency.
- Provide more information on quota usage and allowance 1.
- Propose, standardize and implement finer-granularity units of evictable storage 1.
- Allow cross-origin storage usage 1.
- Developers that need persistent storage guarantees hit limitations of persistent storage as currently implemented in browsers.
Tracking
ID | Summary | Status | Assigned to | Target milestone |
---|---|---|---|---|
933398 | avoid full copies when loading/storing large objects | RESOLVED | --- | |
1147821 | Only disable IndexedDB in third-party windows when the third-party cookie preference is set | RESOLVED | Nika Layzell [:nika] (ni? for response) | mozilla43 |
1182987 | IndexedDB ends with onabort(event.target.error === QuotaExceededError) while processing deletion requests | RESOLVED | Jan Varga [:janv] | mozilla48 |
1202067 | Size limit on IndexedDB Blob storing | RESOLVED | --- | |
1202072 | Crash when reading too much using FileReaderSync | RESOLVED | --- | |
1212882 | [meta] Implement foreign fetch | RESOLVED | --- |
6 Total; 0 Open (0%); 6 Resolved (100%); 0 Verified (0%);
Improve browser graphics capabilities
- Ship WebGL2 1.
- Standardize and implement streaming WebGL canvas via WebRTC 1,2.
- Run WebGL on discrete hardware for systems with integrated+discrete (e.g. nVidia Optimus).
Tracking
ID | Summary | Status | Assigned to | Target milestone |
---|---|---|---|---|
1136734 | Bypass compositor for WebGL canvas elements in fullscreen mode. | NEW | --- | |
1169000 | Render, Composite, and Present within 1 vsync interval | NEW | --- | |
1184283 | support multiple vsync sources (for different rates and special situations) | NEW | --- | |
863316 | ANGLE should call D3DCompile off the main thread | RESOLVED | --- | |
889977 | [meta] WebGL2 Support | RESOLVED | --- | |
1161913 | Handle preserveDrawingBuffer: false when capturing to a stream | RESOLVED | Andreas Pehrson [:pehrsons] | mozilla43 |
1271478 | Implement webglcontextcreationerror | RESOLVED | Kelsey Gilbert [:jgilbert] | mozilla49 |
7 Total; 3 Open (42.86%); 4 Resolved (57.14%); 0 Verified (0%);
Allow developers to better avoid 32-bit browser Out-of-Memory conditions.
- Ship 64-bit Firefox on 64-bit Windows.
- Avoid Emscripten in-memory Virtual File System for asset storage by leveraging pthreads and FileReaderSync to provide synchronous file I/O in workers.
Continue investment in performance across the platform
- Significantly optimize WebAudio performance 1.
- Reduce WebGL shader compile times 1,2.
- Reduce latency and jitter in the browser’s rendering pipeline 1,2,3,4.
- Continue investments in the performance of JS, DOM, WebGL, WebRTC, codec, layout, rendering, compositing, animation, etc.
Tracking
ID | Summary | Status | Assigned to | Target milestone |
---|---|---|---|---|
918941 | cache results of shader compilation | NEW | --- | |
1057530 | [meta] Reduce our GC max-pause | NEW | --- | |
1136734 | Bypass compositor for WebGL canvas elements in fullscreen mode. | NEW | --- | |
1169000 | Render, Composite, and Present within 1 vsync interval | NEW | --- | |
1169293 | [meta] Improve overall Web Audio API performance | NEW | --- | |
863316 | ANGLE should call D3DCompile off the main thread | RESOLVED | --- | |
1071275 | [meta] Enable Silk on Other platforms | RESOLVED | Mason Chang [Inactive] [:mchang] | 2.2 S11 (1may) |
7 Total; 5 Open (71.43%); 2 Resolved (28.57%); 0 Verified (0%);
Continue investment in Emscripten
- Add support for pthreads, SIMD, and WebAssembly, as mentioned above.
- Further improve compilation speed.
Continue investment in Firefox developer tooling to better support game developers
- Improve Web Worker support 1.
- Allow developers to break on various asm.js/WebAssembly error conditions 1.
Tracking
ID | Summary | Status | Assigned to | Target milestone |
---|---|---|---|---|
1003097 | [meta] Worker debugging | NEW | --- | |
1059724 | Add notifications for changes in indexedDB db. | NEW | --- | |
1008453 | support for navigator.hardwareConcurrency | RESOLVED | Boris Zbarsky [:bzbarsky] | mozilla48 |
1088655 | OdinMonkey: add a pref that throws (with stack trace) on unaligned or null heap access | RESOLVED | Luke Wagner [:luke] | --- |
1241485 | Increase the limit for workers per-origin | RESOLVED | Olli Pettay [:smaug][bugs@pettay.fi] | mozilla47 |
5 Total; 2 Open (40%); 3 Resolved (60%); 0 Verified (0%);
Continue implementation of Service Workers to support offline
- Ship Service Workers and dependent features 1.
Tracking
ID | Summary | Status | Assigned to | Target milestone |
---|---|---|---|---|
1226983 | [meta] Service Worker spec compatibility issues | NEW | --- | |
1231208 | [meta] Service worker e10s redesign | NEW | Andrew Sutherland [:asuth] (he/him) | --- |
1262699 | [meta] Service Workers Developer Tooling | NEW | --- | |
1283191 | [meta] Service worker streaming | NEW | --- | |
1328391 | [meta] Service Worker Data Collection | NEW | --- | |
1328614 | [meta] Service Workers Tests | NEW | --- | |
1328622 | [meta] Service Worker Performance | NEW | --- |
7 Total; 7 Open (100%); 0 Resolved (0%); 0 Verified (0%);
Under Consideration
- Developers are having trouble identifying how many Web Workers they should create to distribute their workload. Benchmarking methods often prove unreliable.
- Developers are hitting the 20-per-origin limit on web workers in Firefox and are requesting a much higher limit.
- Leverage multi-process browser architecture to guarantee a fresh address space for games with large contiguous heaps allocated early in process startup.
- Investigate Out-of-Memory error reporting mechanism to send safe/sanitized triage information back to Web app developers.
- Collaborate on new standards to improve IME capabilities [1],2.
- Add hardware cursor API 1.
- Improve Gamepad API 1.
- Add Pointer Clipping extension to Pointer Lock API 1.
- Add Emscripten tooling for memory use/leak debugging.
- Standardize (as part of WebAssembly or more generally) a more scalable form of source maps suitable for large compiled codes.
Related Projects
- Game Focused Benchmarking
- WebAudio Conformance Tests
- IndexedDB File System (posix-like API)
- WebAudio API Rollout Status
- JSIL Porting Tool
- BananaBread Mobile
- BananaBread Multi-player (using WebRTC)
Helpful Links
Tracking
- WebGL
- asm.js
- Emscripten
- P1, P2, P3
Bugzilla Queries
Priority
- Awaiting Triage [games:p? or blocks gecko-games]
- No Priority [games]
- P1 [games:p1]
- P2 [games:p2]
- P3 [games:p3]
Release Targets
- Bugs Landed in Mozilla 20
- Bugs Landed in Mozilla 21
- Bugs Landed in Mozilla 22
- Bugs Landed in Mozilla 23
- Bugs Landed in Mozilla 24
Communication
Project Team Meeting | Thursdays at 9:00 AM Pacific for 60 mins
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IRC |
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People
Games Platform & Research
- Martin Best - <mbest@mozilla.com>
- Andre Vrignaud - <avrignaud@mozilla.com>
- Alon Zakai - <azakai@mozilla.com>
- Jeffrey Gilbert - <jgilbert@mozilla.com>
- Jukka Jylänki - <jjylanki@mozilla.com>
- Luke Wagner" <lwagner@mozilla.com>
- Naveed Ihsanullah - <nihsanullah@mozilla.com>
- Milan Sreckovic - <msreckovic@mozilla.com>
- Vladimir Vukicevic - <vladimir@mozilla.com>
- Maire Reavy - <mreavy@mozilla.com>
- Peter Chang - <pchang@mozilla.com>
- Anthony Vaughn - <avaughn@mozilla.com>
To Be Kept Informed
- Chloe Varelidi - <chloe@mozillafoundation.org>
- Dave Herman - <dherman@mozilla.com>
- Sean Stangl - <sstangl@mozilla.com>
- Jeff Muizelaar - <jmuizelaar@mozilla.com>
- Benoit Jacob - <bjacob@mozilla.com>