Platform/Games/Tracking

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Revision as of 00:28, 11 June 2016 by Anthonywvaughn (talk | contribs) (Captured all games-related bugs. These are to be triaged)
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Triage Needed

P1

Full Query
ID Priority Summary Status Assigned to Creation time Whiteboard
918941 P3 cache results of shader compilation NEW 2013-09-20T18:47:28Z [games:p1] webgl-perf [platform-rel-Games]
1003097 P3 [meta] Worker debugging NEW 2014-04-29T11:39:30Z [status:inflight][DevRel:P1][games:p1][platform-rel-Games]
1054841 P3 [meta] Shared memory for web workers NEW 2014-08-18T05:42:14Z [games:p1]

3 Total; 3 Open (100%); 0 Resolved (0%); 0 Verified (0%);

P2

No results.

0 Total; 0 Open (0%); 0 Resolved (0%); 0 Verified (0%);

P3

Full Query
ID Priority Summary Status Assigned to Creation time Whiteboard
922363 P4 Add support for WebRTC (DataChannels) on WebWorkers (SharedWorkers and ServiceWorkers) NEW 2013-09-30T21:45:16Z [webrtc][games:p3][platform-rel-Games]
1136734 P3 Bypass compositor for WebGL canvas elements in fullscreen mode. NEW 2015-02-25T15:43:57Z [gfx-noted][games:p3][platform-rel-Games]
1154987 -- [Meta] Move JS parsing off of main thread and enable incremental parsing NEW 2015-04-15T23:32:29Z [games:p3][platform-rel-Games]
1169000 P3 Render, Composite, and Present within 1 vsync interval NEW 2015-05-27T20:25:33Z [gfx-noted][games:p3][platform-rel-Games]
1169293 -- [meta] Improve overall Web Audio API performance NEW 2015-05-28T15:12:59Z [games:p3][platform-rel-Games]

5 Total; 5 Open (100%); 0 Resolved (0%); 0 Verified (0%);

P?

Full Query
ID Priority Summary Status Assigned to Creation time Whiteboard
730113 -- Coordinate requestAnimationFrame and Incremental GC NEW 2012-02-23T22:36:14Z [games:p?]
750947 -- IonMonkey: Optimize Uint32 values NEW 2012-05-01T23:09:23Z [js:p2][games:p?][ion:t][shumway:p1]
764498 P5 movementX and movementY have the wrong value for mousedown and mouseup NEW 2012-06-13T18:31:04Z [games:p?]
765363 -- WebGL: Schedule GC while frame resolving NEW 2012-06-15T20:57:15Z [games:p?]
783052 P3 nsBufferedAudioStream::Init fails intermittently NEW 2012-08-15T19:09:08Z [games:p?]
808136 P5 fullscreen window.innerHeight broken on OSX NEW 2012-11-02T19:21:59Z [games:p?]
813530 -- Add low memory event for JS content NEW 2012-11-20T13:43:25Z [games:p?]
813540 P3 Add 'critical memory event' in addition to current 'memory pressure event's NEW 2012-11-20T14:02:25Z [games:p?]
824613 -- Expose finer-grained mouse coords NEW 2012-12-25T10:44:52Z [games:p?][diamond]
831926 -- can't create a peer connection on without network connection NEW 2013-01-17T20:19:03Z [games:p?]
846323 P5 Watchpoints for typed arrays NEW 2013-02-28T15:14:40Z [games:p?][diamond]
924254 P3 PointerLock loses mouse ownership when alt-tabbing in windows 8 NEW 2013-10-08T00:18:11Z [games:p?][tpi:+]
997523 -- Sample all system key + mouse combinations [games] NEW 2014-04-17T01:15:54Z [games:p?]
997528 -- Capture Escape in Fullscreen mode NEW 2014-04-17T01:27:14Z [games:p?]
997530 P5 Capture Shift + Right Click in Desktop NEW 2014-04-17T01:32:53Z [games:p?]
997534 -- Polling API for the keyboard and mouse state NEW 2014-04-17T01:39:49Z [games:p?]
997548 P5 requestFullScreen mode shows menu bar when cursor moves to top of screen on OSX NEW 2014-04-17T02:02:04Z [games:p?]
1184283 P3 support multiple vsync sources (for different rates and special situations) NEW 2015-07-15T19:23:23Z [gfx-noted][webvr][games:p?][platform-rel-Games]

18 Total; 18 Open (100%); 0 Resolved (0%); 0 Verified (0%);

no priority

Full Query
ID Priority Summary Status Assigned to Creation time Whiteboard
710398 -- [meta] Tracking bug for making Gecko ready as a games platform NEW 2011-12-13T22:09:07Z [games]
917628 P3 Reduce blocklisting of depth_texture to Mac+NV <=10.8.2 NEW 2013-09-18T01:51:14Z [games]
921332 -- Epic Demo unable to select weapons or enter console commands NEW 2013-09-27T03:59:02Z [games]
930711 -- Cannot get events for 4th and 5th mouse button. NEW 2013-10-24T19:50:59Z [games]
937957 P3 OOM Error "Sound Decoding Error" will display sometimes when loading the Songs of Diridum Web Audo Demo from Goo NEW Karl Tomlinson (:karlt) 2013-11-13T01:40:49Z [games]
941794 -- Enable incremental GC for DOM workers NEW 2013-11-21T19:08:00Z [Games]
956574 P3 update MSG main thread state on first query in task - Emscripten-based SDL audio playback against Web Audio gives continuous static noise. NEW Karl Tomlinson (:karlt) 2014-01-05T17:27:22Z [games]
999878 P3 Don't immediately force-lose WebGL contexts on backgrounding of app/page/process NEW 2014-04-23T02:22:43Z [games]
1008571 P3 WebGL D3D11 Compositor has lower framerate than in Chrome when GPU bound NEW 2014-05-10T13:26:04Z [games] webgl-perf
1024566 P5 Provide an API to decode image data synchronously NEW 2014-06-12T16:36:08Z [Shumway][games]
1030456 P5 Audio stuttering/looping in Unity DT2 demo NEW 2014-06-25T23:39:16Z [games]
1057530 P3 [meta] Reduce our GC max-pause NEW 2014-08-22T20:10:02Z [platform-rel-Games]
1065417 P3 OOM crash under WebAudioUtils::SpeexResamplerProcess NEW 2014-09-10T15:16:03Z [games]
1066674 -- Figure out how to clear ADDR_COMPAT_LAYOUT to win 1GB NEW 2014-09-12T15:36:48Z [games]
1136675 -- Support for hardware cursors on WebGL contexts NEW 2015-02-25T13:36:51Z [webvr-noted][platform-rel-Games]
1257692 P3 [meta] Improve WebGL success rates NEW 2016-03-17T23:27:15Z gfx-noted [platform-rel-Games]
1452873 P3 performance issue with javascript game emulation NEW 2018-04-10T07:46:47Z [games]

17 Total; 17 Open (100%); 0 Resolved (0%); 0 Verified (0%);

WebGL Perf

Critical WebGL Perf

Full Query
ID Priority Summary Status Assigned to
710398 -- [meta] Tracking bug for making Gecko ready as a games platform NEW
1008571 P3 WebGL D3D11 Compositor has lower framerate than in Chrome when GPU bound NEW
1054021 -- Fix TimeDuration::ToSecondsSigDigits on Windows REOPENED

3 Total; 3 Open (100%); 0 Resolved (0%); 0 Verified (0%);


Important WebGL Perf

Full Query
ID Priority Summary Status Assigned to
1050712 -- Intel GPA Performance Analyzer crashes on Aurora 33 and Nightly 34 shuts down. NEW
1052360 P3 Develop a solution for vsync control for requestAnimationFrame. NEW

2 Total; 2 Open (100%); 0 Resolved (0%); 0 Verified (0%);


All WebGL Perf

Full Query
ID Priority Summary Status Assigned to
616682 P3 WebGL - Lower FPS with ANGLE NEW
729385 P3 Canvas to WebGL texture copies are slow NEW
765723 P3 WebGL contexts should not default to antialias: true on low-spec graphics hardware NEW
784771 P5 WebGL perf is bad on Mali Galaxy S3 NEW
806207 P3 Long WebGL rendering updates slow down page responsiveness REOPENED
918941 P3 cache results of shader compilation NEW
952539 P3 WebGL should support efficiently uploading a subrect of a canvas to a texture NEW
980749 P3 Accelerate TexImage2D of canvases NEW
999700 P3 gl.texImage2D and gl.texSubImage2D not taking fast upload path when dstStride != srcStride. UNCONFIRMED
1008571 P3 WebGL D3D11 Compositor has lower framerate than in Chrome when GPU bound NEW
1137876 P3 preserveDrawingBuffers = true is especially bad with ANGLE NEW
1141730 P5 The shared surface (Producer|Consumer)(Acquire|Release) API doesn't forces bad performance when implemented on fences NEW
1163426 P3 WebGL canvas passed to drawImage is very slow NEW
1200864 P2 Skip DrawElements buffer validation when we have robust_buffer_access NEW
1268632 P3 Draw directly to screen for (some) fullscreen WebGL content NEW
1268640 P3 Avoid double-transpiling WebGLSL->ESSL->HLSL on ANGLE NEW

16 Total; 16 Open (100%); 0 Resolved (0%); 0 Verified (0%);


Resolved WebGL Perf

Full Query
ID Priority Summary Status Assigned to
814524 -- Make WebGLContext::TexImage2D avoid readback for video elements RESOLVED Chiajung Hung [:chiajung]
875222 -- 13% of turbulenz demo is in testDeviceLost() RESOLVED
927625 -- requestAnimationFrame-based WebGL animation periodically stutters in Firefox. RESOLVED
973625 -- WebGL glDrawArrays and glClear spend excessive time in validating framebuffer completeness. RESOLVED u480271
978407 -- Do deferred image init with glClear if we can RESOLVED Kelsey Gilbert [:jgilbert]
1008216 -- WebGL rendering is not performed fully parallel to JavaScript execution. RESOLVED
1011017 -- Certain WebGL operations take disproportionally long time compared to other platforms. RESOLVED
1013647 -- WebGL operation still calls to eglGetError() after almost each operation. RESOLVED Kelsey Gilbert [:jgilbert]
1268638 -- Whitelist and prefer modern OpenGL drivers on Windows RESOLVED Kelsey Gilbert [:jgilbert]

9 Total; 0 Open (0%); 9 Resolved (100%); 0 Verified (0%);