<< Connected Devices Weekly Updates Home
Program
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Passed Gate
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Status
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Notes
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Project Vaani
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Sandip/Lindsay
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Gate 0
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Stopped
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Vaani local stopped. Integrate Deep Speech work into the "platform & tools" project.
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Project Cue
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Preeti/Julie
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Gate 0
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Stopped
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Overlap in concepts with Smart Kitchen & Vaani. Some concept elements will be rolled into a new project Abigail
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Project Smart Kitchen
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Tamara/Nicole
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Gate 0
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Stopped
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Overlap in concepts with Cue & Vaani. Some concept elements will be rolled into a new project Abigail
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Holodeck
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Gate 0
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Stopped
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Holodeck team decision + resources reallocation
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Wallnut
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Gate 0
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Stopped
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Not aligned with updated strategy. Resources re-allocated on priority projects.
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Project Sensor Web
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Cindy/Jean
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Gate 0
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On Target
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- Team is working to define product and hardware plan by Oct 1.
- Completed development kit evaluation and decided on linus boards with Cortex A5 processor.
- Between 09/23 and 10/21, the marketing team will be doing UX interviews.
- Go-to-Market communication launch moved from 9/23 to 10/21.
- UX on track to provide wireframes for out of box user journey by EOW.
- Project Goals:
- Evidence from the experiments to show the consumer needs. (consumer service)
- Defined product (kit) to be prototyped by partner (hardware solution)
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Project_Haiku (taking in Project Smart Display)
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Liz/Joe/Mahe
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Gate 0
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On Target
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- Bulleted list item
- Bulleted list item
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Platform
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Sandip/Nicole
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N/A
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On Target
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- Bulleted list item
- Bulleted list item
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Abigail
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Preeti/Julie
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Pre Gate 0
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On Target
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- Bulleted list item
- Bulleted list item
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Project Magnet
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Maria/Francisco
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Pre Gate 0
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On Target
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Hypothesis 1: If we broadcast schedule content, then spur-of-the-moment attendees can quickly and confidently choose how to spend their time
Experiment#1 in View Source: Use beacons at an event to broadcast room status. Using the aforementioned survey, use targeted interviews for floaters post View Source to see if Magnet helped them make decisions in the moment and if it was easier and faster than their usual methods.
Hypothesis 2: If attendees broadcast their social profiles, then social interaction will increase
Experiment 2 in View Source - Beacon give-away: We'll provide beacons to the first people that go to our booth showing that they have installed the app, help them to configure it and follow up with the them if that increased the number of interactions that they had during the conference and other possible uses.
- Data from the View Source
- Metrics collected using Google analytics from the Magnet application: 114 Installations, 470 application launches, 361 Number of clicks on the broadcasted URls and 12.960 tiles were shown in Magnet.
- Ad-hoc feedback directly from conference participants
- 75 Beacons were distributed to conference attendees and contacted later to complete a survey, 24 answers received
- Key learnings /take aways ( first draft of User Research #3 findings)
- Application is not suited to high density beacon environments
- Personal websites (including Twitter) were the most popular content to both broadcast and consume at the conference
- Information about the conference schedule was accessed but not as frequently as personal websites.
Product definition
- We are now working on the Product definition to be presented to the PIB
- Vision of providing hyper-local web content to people so that they can discover, experience and interact with content around them
- Exploring one of the key requested features during View Source that is an easier beacon set up and management
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HomeWeb
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Ben/Mahe
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Pre Gate 0
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On Target
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- Bulleted list item
- Bulleted list item
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DevKit
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Sandip/Mahe
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Pre Gate 0
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On Target
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- Bulleted list item
- Bulleted list item
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GameOn
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Candice/Julie
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Pre Gate 0
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On Target
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Customer Problem Hypothesis
We believe that there are:
- individuals and families who prefer playing physical board games to playing their electronic versions, but
- who would purchase a technologically enhanced board game
- because these enhancements would introduce new, innovative elements of surprise, animation, sound, and variation that would bring additional delight to the experience of playing the game while at the same time, offering the game’s social, competitive, and tactile experiences that players love about playing physical board games.
Product Hypothesis:
If we build
- a connected game plate with a capacitive screen and game pieces, and the ability to connect to a spinner that communicates spin results to the game
- Then we can provide players a hybrid board game with the ability to display and play multiple games on the same device, and new and exciting light, sound, and animated surprises triggered on the board by the spinner, while keeping what players love about physical board games, and we can open the possibilities for a new gaming platform.
Product definition:
A hybrid game consisting
- of a game plate built with
- a capacitive screen and the ability to display different game boards
- the ability to respond to inputs from a spinner with light, sound, animation
- a spinner with built-in technology that can communicate the position of the spinner’s pointer and trigger an action on the game plate
- game pieces or tokens that can be sensed, identified, and located on the board by capacitive technology
- voice capability to read instructions, direct setup
that combines the best features of electronic and physical board games
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Lighthouse
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Preeti/Julie
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Pre Gate 0
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On Target
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- Bulleted list item
- Bulleted list item
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PocketID
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Francisco
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Pre Gate 0
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On Target
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Pitch deck opened for comments before revision with Houman
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3D Printing
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Thomas
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Pre Gate 0
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On Target
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- Bulleted list item
- Bulleted list item
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Research Team
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Lindsay
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--
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On Target
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- Bulleted list item
- Bulleted list item
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Participation Update
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Michael/Brian
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--
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On Target
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- Bulleted list item
- Bulleted list item
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Market Developments Update
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Irina
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- Bulleted list item
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Other Announcements / Questions
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