TPEGFX/2017-Q1
< TPEGFX
GFX Topics(from high to low priority)
- gfx Stability
- Quantum Rendering(FF57 Aurora on 8/7)
- Canvas 2D perf(google sheet/streaming)
- DisplayList(layout related work)
- Paint correctness(buglist)
- Any layout works, ex: perf/CSS properties
Goal
ChihYi Leu
- WebGL conformance test
- bug 1324765 - Crash in std::vector<T>::_Buy
- bug 1315037 - Intermittent dom/canvas/test/webgl-conf/generated/test_2_conformance__textures__video__tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html | Test timed out.
- Assist Daosheng for his VR Gamepad Mochitest work if he has no bandwidth to do it.
- TODO
- update bugzilla more frequently
- gfx triage for WebGL(stability or regression)
- Sharing testing environment/Fire request for video card purchase
- Perform ANGLE update(before Mid of March) or Conformance suite upgrade
- WebGL spec/flow(or depend on Topics peter provided)
- prepare for WebGL work week during 4/10
Daosheng Mu
- bug 1260558 - [webvr] [meta] Support Oculus Touch Controllers
- bug 1305873 - [webvr] Update Oculus support to the latest SDK (Currently 1.10)
- bug 1305889 - [webvr] Enumerate Oculus Touch Controllers through the Gamepad API
- bug 1305890 - [webvr] Support Oculus Touch button and analogue inputs in the Gamepad API
- bug 1305891 - [webvr] Support Oculus Touch orientation and position tracking in the Gamepad API
- bug 1305892 - [webvr] Support Oculus Touch Haptic Feedback
- WebVR conformance test suite
- bug 1323328 - [webvr] Implement Cross-Browser compatible tool for emulating VR hardware
- Integrate with OpenVR runtime source code to emulate the real device
- Share conformance test suite to ensure compatibility across browsers as much as possible.
- Gamepad extension tests
- bug 1229479 - [webvr] Implement Mochitests for WebVR (optional)
- bug 1306493 - [webvr] Implement Mochitest: Multiple calls to VRDisplay.GetFrameData must return the same values within a frame
- bug 1306505 - [webvr] Implement mochitest: VRDisplay.exitPresent must only be allowed by content that started VR Presentation
- bug 1306507 - [webvr] Implement Mochitest: VRDisplay.isPresenting must not spill information between JS contexts
- bug 1311797 - [webvr] Implement Mochitest: `vrdisplayactivate` event should trigger only when no content is presenting
- bug 1311802 - [webvr] Implement Mochitest: onvrdisplaydeactivate should only trigger for content that is presenting
- bug 1323328 - [webvr] Implement Cross-Browser compatible tool for emulating VR hardware
- WebGL module work
- Figure out WebGL perf plan, like talos or perf improvement
- Study spec, https://github.com/KhronosGroup/WebGL/issues
- Review
- bug 1302341 - SVG link element focus behavior (optional)
- bug 1302340 - SVG elements and negative tabindex (optional)
Ethan Lin
- Display item conversion
- nsDisplayBorder conversion
- [Done] Turn on border preference for some reftests (bug 1329609, bug 1331538)
- nsDisplayBorder - Enable more border properties (bug 1330230, bug 1337291, bug 1337681) ~ 1 week
- nsDisplayOutline conversion (bug 1340082) ~ 2 weeks
- Fix rendering problem after display item conversion (bug 1330945, bug 1332688, bug 1330261) ~ 2 weeks
- nsDisplayBorder conversion
- [Done] Import ContentClient to WebRenderPaintedLayer (bug 1322504)
Jerry Shih
- landed - Renderer thread support
- bug 1337661 - handle renderer thread reftest failed
- bug 1338274 - clean up non-renderer thread code
- bug 1337803 - turn on renderer thread by default
- WR external image
- update compositable, textureHost and textureSource for new WR thread model(WR render and WR backend are not at IPC receiver thread)
- bug 1338285 - WR external image callback interface
- bug 1336956bug 1336963 - split textureHost into WRTextureHost and WRCompositableTextureHost - 2 days
- update textureHost::Create() to create WRxxxTextureHost - 2 days
- create WRCompositable - 1 day
- update WRImageHost base on bug 1336021 for renderer thread- 2 days
WRContentClient/Host- implement WRContentHost(single tile) - work ethan?
- implement WRContentHost(multiple-tile) - work with ethan?
- Content client will replaced with SkPicture.
- Try to use renderOGL with WRCompoisitables in renderer thread - 1 week
- Video playback in WR
- Schedule a new composition to renderer when the CompositorBridgeParent receives a new video frame - 2 days
- Review the video playback path to show the video frame in WR - 3 days
- landed - [WR]handle shmem in WR(upload to gl texture in WR)
- bug 1330530 - support external shmem in Webrender - 1 week without review
support subimage for wr add_image api- This api is not used due to the SkPicture.
- support GL_IOSurface ( https://github.com/servo/webrender/issues/642 ) - 2 days
- update compositable, textureHost and textureSource for new WR thread model(WR render and WR backend are not at IPC receiver thread)
WR software backend- Talked with JeffM. We will just use the original gecko path. No action for this item.
- Performance and memory usage comparison
- compare the current gecko and the WR with all WRImageLayer for gallery-like page.
- TODO (mid of Jan review first two itmes)
- breackdown every item into one small bug(less than one month)
- Copy WR items into gfx-wr-2017 with effort estimation
- mentor topics
- Team influence
Kevin Chen
- gfx Stability
- nvwgf2umx.dll crashes
- bug 1292273 - Crash in nvwgf2um.dll | BaseThreadInitThunk
- bug 1325933 - Crash in nvwgf2um.dll | TCLSWrappers<T>::CLSDestroy
- bug 1328082 - Crash in nvwgf2umx.dll | NDXGI::CDevice::DestroySynchronizationObjectCB
- device reset crashes
- bug 1160157 - non device reset startup forced crash in mozilla::layers::SyncObjectD3D11::FinalizeFrame()
- bug 1338639 - Crash in mozilla::layers::SyncObjectD3D11::Init
- Add tests
- bug 1300699 - Add a gtest to prevent using basicCompositor with d3d11/d3d9TextureHost
- nvwgf2umx.dll crashes
- gfx triage practice
- bug 1329090 - Use invalid size in GrResourceProvider::createBuffer in firefox 51
- bug 1328872 - Crash in CDIProperties<T>::SetValue
- Houdini Painting API
- bug 1318573 - Refactor Canvas2D API to support a subset for Houdini Paint API
- bug 1324740 - Implement PaintRenderingContext2D for Houdini API
- bug 1331857 - Create a base class for CanvasRenderingContext2D
- integrate with paint worklet and add test case for it
- Campus presentation
- 2/22 @ TsingHua University.
- TODO
- breackdown every item into one small bug(between two week or less than one month)
- frequently bugzilla updates
Morris Tseng
- Canvas support
- Using CanvasClient for canvas[Done]
- [WR]Share MacIOSurface(lower)
- WebRender need handle TextureRect in shader. (texture coordinate, shader code...etc)
- Share ANGLE surface
- Need to investigate how to translate DXGI to angle gl texture. ~ 1 week
- Integrate with gecko. ~ 1 week
- Handle y-flip. ~ 3 days
- Handle surface format (e.g RGBA and RGBX). ~ 1 week
- Convert nsDisplayBullet
- Create layer based on bullet type. ~ 1.5 weeks
- Enabled the pref and resolved tests fail. 2 weeks
- Quote from https://public.etherpad-mozilla.org/p/wr-plan#lineNumber=185
- Supports disc, circle, square, disclosure triangle and image.
- disc, circle and square are drawn as glyphs -> text item
- disclosure triangle is a triange path that is filled -> path item
- image -> image item
- TODO (senior engs)
- List risk/black box for Canvas support
- breackdown every item into one small bug(less than one month)
- Copy WR items into gfx-wr-2017 with effort estimation
- Your output/questions before Feb work week
- mentor topics
- Team influence
Peter Chang
- OMTA
- [Done]dispatch animation/animationdata (bug 1325022) ~ two weeks
- Works in compositor side
- [Done]Remove the layer dependency in SampleAnimation (bug 1328229/1332211) ~ two weeks
- Add sampleanimation ~ two weeks
- Calling new WR API with new animated value ~ one weeks
replay WRcmds in WRBridgeParent if animation exists (bug 1328231) ~ three weeks- recording WRCmds
- update animation value from the related div
- replay saved WRcmds
- [WR][Done]Add support to Webrender(opacity and scaling) ~ Done by Glenn
- Support OMTA testing flow
- remove layerHandle for omta testing api(bug 1337889)
- Save CompositorAnimationsId/Animation Data/animation value
- Query transform/opacity based on CompositorAnimationsId
- move OMTA testing methods into share sub-protocol(bug 1316906)
- remove layerHandle for omta testing api(bug 1337889)
Vincent Liu
- gfx Stability
- Monitor crash bugs in the list - every day.
- Study listed cash bug in two days. (reproduce, find a possible way to fix).
- Triage with other people to find out better way to fix.
- bug 1322741 - Crash in mozilla::layers::SyncObjectD3D11::Init
- bug 1329849 - crash at null [@DataAtOffset] in gfx/2d/DataSurfaceHelpers.cpp:91
- WebGL Conformance Test
- bug 1323122 - Upgrade 2.0.0 Webgl conformance tests to top-of-tree - done
- TODO (senior engs)
- breackdown every item into one small bug(less than one month)
- mentor topics
- Team influence
- Solid gfx triage/crash improvement plan
open qusetion
- TODO (senior engs)
- breackdown every item into one small bug(less than one month)
- Copy WR items into gfx-wr-2017 with effort estimation
- mentor topics
- Team influence
Ethan
disable fallback for reftest share the same mapping between c++/rust by code generator
evaluate displayitem conversion performance/memory usage
Morris
how to support image layer more efficiently(similar to jerry's question?)
Jerry
image resource lifetime problem
peter
omta always repaint all pixel in WR