Platform/GFX/GFXQ2Goals
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The purpose of this document is to highlight the key projects that the Graphics Team will focus on in Q2 2020.
Objective: Continue WebRender roll out (throughout 2020)
A major goal for the team throughout 2020 is to ship WebRender to as many users as we can.
Ship WebRender throughout Q2 to specific targets for both desktop and Android
Our detailed plans for WebRender can be found here
Our high-level goals are:
- Ship WebRender to specific targets per release in Q2
- Determine critical path for shipping WebRender on older Intel
- Software WebRender: measure perf as compared to old layers code, identify blockers to shipping and burn down associated tasks
A more detailed breakdown of what that entails can be found on the WebRender Q2 planning page.
Non-WebRender
- Fix any important bugs identified during the Fission dogfooding milestone
- Investigate OffscreenCanvas scope & potential milestones
- WebGPU
- Desktop Zooming