Education/EduCourse/CaseStudies

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(1) Mozilla@Seneca, looking at learning in a large open source community [1]

(2) David Wiley: Open Education Course at Brigham Young University [2]

There are two ways to describe the design of this course, and both are equally valid. On the one hand, this course is a mix of direct skills instruction combined with project-based learning and collaborative problem solving. The course employs a progression of increasingly complex problems with supportive information, and requires students to synthesize hundreds of pages of literature, interview data, and their own design intuition to produce meaningful artifacts both individually and as part of highly inter-dependent teams. The idea of teach-reteach (characterized by Gong’s description of the Three Person Problem) is at the heart of the students’ day-to-day learning experiences.

On the other hand, the course is a massively multiplayer role-playing game in which students select a character class, develop specialized expertise, complete a series of individual quests, join a Guild, and work with members of their Guild to accomplish quests requiring a greater breadth of skills than any one student can develop during the course.

(3) Jim Groom: Wordpress MU at University Mary Washington [3]

This project uses WordPress Multi-User (an open source semantic publishing platform) to allow students and faculty author online with minimal overhead. This is the second iteration of a multi-user blogging platform (see the ELS Blogs description below for the first) and it is available campus-wide to any UMW faculty, staff or student who wants to use it. It has grown to thirteen hundred student and faculty blogs during the Fall 2007/Spring 2008 semesters. This web-based publishing space offers the UMW academic community a quick and easy authoring solution that is flexible, elegant, and open. Providing a relatively simple process for creating class sites, e-portfolios, and a whole host of other web-based resources. It's an easily scalable model that let's universities think through digital identities that aren't sharecropped out to 3rd party corporate services.[4]

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