Labs/Bespin/Roadmap/Reboot
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Bespin Reboot 2009
We have a new project to reboot Bespin, building on the knowledge that we have gained from the experiment so far. The goal is to allow us to build a solid foundation for the community at large to build on.
We have a different schedule for the reboot, which is:
- Weekly meetings, building to in person week
- September 4th; flushing out the high level goals
- September 11th
- September 18th
- September 25th
- In person: Week of Sept 28th
- Bringing in consultant to help build on SproutCore
- Use the week to decide if SproutCore Is It
High level principles for Bespin
What are the guiding principles for Bespin?
- Platform for developer tools
- Embedded component is a first class citizen
- Provide a fantastic editor user experience
What are un-goals?
- Provide a UI toolkit
- Use canvas
- Be everything to everyone
What are tactical things we want to fix?
What have we learned from Bespin that we don't want to mimic:
- Use a framework
- Events are great, but not too many
- One system for keyboard handling
- Embedded component must be a first class citizen else it gets left behind
- Tests, tests, tests
- Prototypes, prototypes, prototypes
- Plugins, plugins, plugins
- Documentation, ...
What is our software developer process?
- How do we do design?
- How do we work together?
- How do we prototype?
How do we work with the community?
- How are we inclusive?
- How do we deal with contributions?
- How do we reward the community?
- How do we grow the community?