Platform/GFX/2010-Mar-1

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  • Every Monday at 2:30 PM Pacific/5:30 PM Eastern/22:30 UTC
  • +1 650 903 0800 x92 Conf# 217
  • +1 416 848 3114 x92 Conf# 217
  • +1 800 707 2533 (pin 369) Conf# 217 (toll free, Skype)

Project Updates

  • GFX
  • Hardware Acceleration
    • Bas:
      • Direct2D work landed, some serious bugs still, sorting those out!
      • Layers D3D backend progressing on schedule.
  • Electrolysis
    • Joe: Did a bunch of heads-down work with the Mobile folk during the work week. Have a couple of things still to sort out:
      • I'm dependent on Chris Jones for some shared memory work to make X shared memory work.
      • I have to fix a bug in drawing sub-tiles with shared memory canvases.
  • OOPP

Status Updates

  • Joe
    • Last week:
      • Platform work week.
      • Spent most of the week working with dougt and stechz getting mobile electrolysis with shared memory working acceptably well for a demo. (The demo went well!)
    • This week:
      • Finish up the work I know I need for shmem fennec:
        • Xshm support - needs ipdl/e10s work from cjones
        • Fix a bug in rendering subimages in tiles.
  • Jeff
    • Last week:
      • Got closer to get the cairo merge ready, but was slogged down by try server brokeness
    • This week:
      • Reviews, cairo merging, d2d bug tracking
  • Bobby
    • Last week:
    • This week:
  • John
    • Last Week:
    • This Week:
      • review jkew's gfxFontGroup reworking
      • start on CSS parser changes for font feature support
  • Jim
    • Last week:
      • bug 547142 - hulu activate window hang.
      • bug 547353 - implemented a simple quirks mode for the child process, fixed silverlight mouse cursor position bug.
      • bug 539330 - started looking at set cursor issues with windowless controls.
    • This week:
      • bug 539330 - finish up set cursor fix.
      • There's another video fullscreen hang problem I'm looking at, in combination with a set of top crashes related to exiting full screen after video finishes playing.
  • Bas
    • Last week:
      • Platform workweek
      • Landed D2D!
      • Bugfixing D2D
      • Some D3D Layers work
    • This week:
      • D3D Layers Work - post working patch end of week
      • D2D/DW bugfixing
  • Rob
    • Last week:
    • This week:
  • Ben
    • Last week:
      • NPAPI CoreAnimationDrawingModel working with CARenderer.
      • Some code to parse the mAB CLUT for qcms.
    • This week:
      • Work on CoreAnimation refresh, resizing and printing.