User:David.humphrey/SummitDemoOverworld

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Revision as of 18:20, 11 June 2010 by Charles J. Cliffe (talk | contribs) (Created page with '==Overworld Storyboard== Resources: * Main ship - should probably be slightly more detailed than others * Cube map representing the outer bounds of visibility, with perhaps a c…')
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Overworld Storyboard

Resources:

  • Main ship - should probably be slightly more detailed than others
  • Cube map representing the outer bounds of visibility, with perhaps a city skyline and some sense of a ground far below.
  • Generic buildings and textures
  • Generic ships

Intro

Length: 30-40 seconds?

Focused on a single ship entering the city by exiting a building / hatch / port within the city, we are given a quick intro tour around the immediate area. Progress to first sequence of main flight path.

Todo:

  • Music during this segment
  • Decide what buildings we showcase during the intro
  • Decide on a craft to showcase first
  • Decide on billboards / detail placements

Main Flight Path

A 'vegas style' strip carved out within the city designed to be littered with electronic billboards both static and animated. We will create various travel animations that follow this path within the city and use it to connect the various scenes together.

Todo:

  • Ensure buildings in flight path are sufficiently detailed
  • Determine billboard placement
  • Review building fill to ensure we don't have a lot of gaps