Firefox/Projects/TabCandy/Work

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This is the top-level work page for the TabCandy team.

Who

Important Pages

Design

Development

These instructions assume you're on a Mac; please update with info for other platforms as needed.

TabCandy is part of Firefox, so to build it you need to build Firefox. Use the basic instructions, with a few exceptions:

Once you've done a full build, for future builds you can just package up the various pieces TabCandy needs. One approach is to make a shell script like so:

make -s -j8 -C obj-ff-dbg/browser/locales && make -s -j8 -C obj-ff-dbg/browser/themes && make -s -j8 -C obj-ff-dbg/browser/base && make -s -j8 -C obj-ff-dbg/browser/app

obj-ff-dbg/dist/MinefieldDebug.app/Contents/MacOS/firefox-bin -no-remote -P tcc

This builds just the pieces needed (assuming your build directy is "obj-ff-dbg") and then launches the app (with a profile named "tcc").

Or, for those who didn't make a debug build the script would look like:

make -s -j8 -C objdir-ff-release/browser/locales && make -s -j8 -C objdir-ff-rel

ease/browser/themes && make -s -j8 -C objdir-ff-release/browser/base && make -s -j8 -C obj-ff-dbg/browser/app

objdir-ff-release/dist/Minefield.app/Contents/MacOS/firefox-bin -no-remote -P tc

c

The html and javascript files are in browser/base/content/tabcandy. The images and CSS file are in browser/themes/pinstripe/browser/tabcandy (for Mac; other platforms coming soon).

Code Documentation

We're using Natural Docs. There's a shell script (only tested on Mac) that runs Natural Docs on our code and converts the comments in the JavaScript to HTML docs: makedocs.sh.

It'll generate a folder, naturaldocs-data, that'll be ignored by hg; you should ignore it too... it's just cache for the script.