Platform/GFX/2010-Jul-19

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  • Every Monday at 2:30 PM Pacific/5:30 PM Eastern/21:30 UTC
  • +1 650 903 0800 x92 Conf# 217
  • +1 416 848 3114 x92 Conf# 217
  • +1 800 707 2533 (pin 369) Conf# 217 (toll free, Skype)

Project Updates

  • GFX
  • Hardware Acceleration
  • Electrolysis

Status Updates

  • Joe
    • Last week:
      • Fixed the last of the bugs in my patches to bug 572520.
      • Working through the review comments.
      • Jeff and I triaged all our noms, retargeted blockers to betaN+, and assigned unowned bugs.
    • This week:
  • Jeff
    • Last week:
    • This week:
  • John
    • Last week:
    • This week:
  • Bobby
    • Last week:
      • Landed a bunch of tests bug 478398, which seem to be going orange. Joe's going to take a look at 'em with record-and-repla
      • Started working on bug 511899, and eventually realized we needed to do some refactoring first to do it right bug 513681
      • Flicker Resolution:
        • Did some strategizing with roc
        • Worked with robarnold to prevent aero-peek regressions when we turn discarding back on - bug 578511
        • Updated bug 343515 - chrome-side support
        • Rebased bug 512260 on top of bug 521497, which makes things easier to keep track of
        • Tracked down an assert and filed bug 579122, which needs to wait on bug 572520 (joe's working on it)
        • Found a crash when going in/out of the bfache with bug 512260 - next thing to investigate
      • Used record-and-replay to debug the tricky hard-to-reproduce 50% cpu bug that I started investigating with bz at the summit - bug 576615
        • Turned out it was fixed the night before by retained layers
        • Nevertheless, there's some very unsafe code that needs fixing - bug 579535
          • Test failures with this patch - need to look into them
    • This week:
      • Finish off the followup work from the 50% cpu bug - bug 579535
      • Work with robarnold on aero peek support - bug 578511
      • Review time for bug 572520
      • Fix that damn flicker! We're close!
      • Stretch goal - turn on discarding
      • Work on my blockers


  • Bas
    • Last week:
      • D3D9 backend improvements
      • D2D bugfixing
    • This week:
      • More D3D9 backend improvements
      • More D2D bugfixing
  • BenWa
    • Last week:
    • This week:
  • Benoit
    • Last week:
    • This week:

Infrequent / Irregular attendees

  • Rob
    • Last week:
    • This week:
  • Jim
    • Last week:
    • This week: