We need Firefox 4 to be hardware accelerated using OpenGL and Direct3D 9 for layers, and Direct2D for Cairo.
Proposed Plan
- Phase 1: Focus first on getting D2D reftests passing. During this week and a half or so, Vlad and Benoit will focus on WebGL, and coordinate d3d work, after that, Benoit can help out on the OpenGL work.
- Phase 2: Enable D2D on m-c, even without the blocklist done, even if we don't get the test pilot survey done, but we need to provide people with a way to tell us what hardware they are running if they experience issues, put that in about:support.
- Phase 3: D3D9 - Fix Reftests. Make sure D3D9 works with D2D - Once we get here, we should be ready to enable on m-c hardware acceleration on windows, both compositing and accelerated content.
- Phase 4: Shift everyone over to OpenGL. Finish implementation. Fix Reftests. Make layers acceleration work first on the Mac.
- Phase 5: Shift everyone over to Mobile: Android and Maemo. Bring in Blassy and Michael Wu.
Other Issues:
- Bas should fly out as soon as we have reftest issues tracked in order to sprint.
- Drop libjpeg-turbo?
- Drop OpenGL on Linux? Can mgregan do this? Can distros help here?
- Matt Woodrow? Karlt?
- Are there other little features here and there that people are working on? If so, we should probably drop.
General
Priority
|
Task
|
Size (days)
|
Candidate Assignee
|
Scheduled Release
|
?
|
Need a way to whitelist or blacklist individual drivers bug 584536
|
1-2
|
Bas Schouten
|
Beta4,5,6,N,Final?
|
Low
|
Gather hardware and driver versions via Test Pilot bug 586396 and bug 586048
|
1
|
Jeff
|
?
|
Direct2D
Direct2D hardware acceleration needs to be finished for Beta 4.
Priority
|
Task
|
Size (days)
|
Candidate Assignee
|
Scheduled Release
|
High
|
Fix all reftest failures with Direct2D enabled bug 578110
|
7+
|
Bas Schouten and Jeff Muizelaar
|
Beta 4
|
High
|
Support device resets by falling back to software bug 553089
|
1
|
Bas Schouten
|
Beta 4
|
High
|
Add logic to turn on Direct2D by default for DirectX 10 hardware bug 573229
|
<1
|
Bas Schouten
|
Beta 4
|
Layers hardware acceleration
Layers hardware acceleration using Direct3D 9 on Windows and OpenGL on all other platforms needs to be finished by Beta 5.
OpenGL ES
Priority
|
Task
|
Size (days)
|
Candidate Assignee
|
Scheduled Release
|
High
|
bug 130078 Dependency needed to have 1 widget
|
1
|
Timothy Nikkel
|
Fennec 2.0 b1 (Sept 7)
|
Medium
|
WebGL needs to be fast
|
1
|
??
|
Fennec 2.0 b2 (Sept 23)
|
High
|
Video needs to be fast (25+fps) (with audio)
|
1
|
??
|
Fennec 2.0 b2 (Sept 23)
|
High
|
Cross-process layers need to be accelerated
|
long time+
|
Chris Jones
|
Fennec 2.0 b1 (Sept 7)
|
High
|
Shader optimizations (for example bug 572651)
|
?
|
??
|
Fennec 2.0 rc (Oct 21)
|
Priority
|
Task
|
Size (days)
|
Candidate Assignee
|
Scheduled Release
|
?
|
task
|
7+
|
names
|
?
|
Priority
|
Task
|
Size (days)
|
Candidate Assignee
|
Scheduled Release
|
Medium
|
WebGL - Forwarding GL calls across processes
|
1
|
NEEDS OWNER
|
Fennec 2.0 b2 (Sept 23)
|
?
|
task
|
7+
|
names
|
?
|
OpenGL for Mac/Windows/Linux bug 580405
Priority
|
Task
|
Size (days)
|
Candidate Assignee
|
Scheduled Release
|
?
|
Run reftests with hardware accelerated layers enabled bug 580410
|
1
|
Joe Drew, releng
|
?
|
?
|
Fix reftest failures from hardware acceleration
|
7+
|
Joe Drew, Vladimir Vukicevic, Benoit Jacob, Chris Jones(?)
|
?
|
Priority
|
Task
|
Size (days)
|
Candidate Assignee
|
Scheduled Release
|
?
|
Run reftests with hardware accelerated layers enabled bug 581213
|
1
|
Joe Drew, releng
|
?
|
?
|
Fix reftest failures from hardware acceleration
|
7+
|
Bas Schouten, Jeff Muizelaar, Vladimir Vukicevic(?)
|
?
|
?
|
Use Direct2D interoperability bug 584754, bug 584539
|
2
|
Bas Schouten
|
?
|