Platform/GFX/BugKill

< Platform‎ | GFX
Revision as of 17:18, 4 October 2011 by JoeDrew (talk | contribs) (Created page with "= What is BugKill? = Currently, there are over 2000 bugs in various graphics-related bugzilla components. This is too many for any person to keep in her head. Our goal is to get...")
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What is BugKill?

Currently, there are over 2000 bugs in various graphics-related bugzilla components. This is too many for any person to keep in her head.

Our goal is to get down to about 300 bugs per component by a mix of closing obsolete bugs and creating new components. We’ll then be in a position to keep our bugs in check, because each component will have one or two people able to monitor and triage bugs.

When is BugKill?

The first graphics BugKill day is/was Friday, October 7, 2011.

What does one do during BugKill?

During this BugKill day, everyone involved will be given a Bugzilla query, and they’ll be responsible for going through, bug by bug, and determining whether the bug still applies. Due to the volume of bugs, we don’t expect to be able to get through them all, but we should be able to process several hundred.

Bugzilla queries

TBD