Paladin/Tuesday 2011-Oct-11 goals

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constraints

  • because it's already mid-Oct & holidays in Dec, effectively 2.5 months (10 weeks) left.
  • 3 weeks before NewGame conference
  • dmose on paternity leave for several weeks (prob starting late November)

current finalist goals

  • present Gladius at NewGame conference
  • non-trivial experiment with paired TDD in Gladius
  • build a performance test framework that is very useful to us (for preventing regressions) and to the JS team (for preventing regressions & targeting improvements)
    • We've been talking to Luke Wagner on the JS team above about this one. It seems like a good goal, because it's fairly crisp, necessary, and depends only very lightly on the JS team.
  • release minimum viable Gladius 0.1 (graphics, maybe sound)
  • release one mini-game as Open Web App this quarter built around an important platform feature (e.g. browserId, joystick, touch...)

other stuff we'd like to see move forward

  • spin up web presence (blog intros, blogging, getting involved -- jbuck?)
    • joystick (input.js) - jbuck
    • turn jbuck's blog post about module owners into a mozilla.org wiki page - jbuck
    • get paladin dev environment running on your platform of choice
  • workflow improvement: continuous integration, retrospectives
  • get one WebAPI (joystick API) landed in mozilla-central - ted
  • Get git added to mozilla-build? Filed, slated for mozilla-build 1.7. Workaround on my blog, will be integrated into the dev environment setup for Windows.
  • add perf/[paladin] searches to wiki page - dmose

random brainstorms that no one has currently signed up for

  • recruit one or more projects to consume Paladin work
  • release one mini-game on mobile (WebGL perf dependency)
  • release one mini-game on mobile that uses a sensor in an interesting way (no WebGL)
  • release one mini-game on mobile using touchlock/multitouch
  • release one mini-game using assets authored from some open-assets partnership (talk to CJ, humph)