Platform/Games: Difference between revisions

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===Continue investment in performance across the platform.===
===Continue investment in performance across the platform.===
*Significantly optimize WebAudio performance [1].
*Significantly optimize WebAudio performance [https://bugzilla.mozilla.org/show_bug.cgi?id=webaudioperf 1].
*Reduce WebGL shader compile times [1,2].
*Reduce WebGL shader compile times [https://bugzilla.mozilla.org/show_bug.cgi?id=918941 1],[https://bugzilla.mozilla.org/show_bug.cgi?id=863316 2].
*Reduce latency and jitter in the browser’s rendering pipeline [1,2,3,4].
*Reduce latency and jitter in the browser’s rendering pipeline [https://bugzilla.mozilla.org/show_bug.cgi?id=1071275 1],[https://bugzilla.mozilla.org/show_bug.cgi?id=1136734 2],[https://bugzilla.mozilla.org/show_bug.cgi?id=1169000 3],[https://bugzilla.mozilla.org/show_bug.cgi?id=1057530 4].
*Continue investments in the performance of JS, DOM, WebGL, WebRTC, codec, layout, rendering, compositing, animation, etc.
*Continue investments in the performance of JS, DOM, WebGL, WebRTC, codec, layout, rendering, compositing, animation, etc.
===Continue investment in Emscripten.===
===Continue investment in Emscripten.===
*Add support for pthreads, SIMD, and WebAssembly, as mentioned above.
*Add support for pthreads, SIMD, and WebAssembly, as mentioned above.
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