Connected Devices/Projects/SensorWeb: Difference between revisions

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(Created page with "WebEverywhere is a new approach using the Web of Things to solve real-time problems. Its model is fairly simple- use sensors to grab real-time content from environment, publis...")
 
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WebEverywhere is a new approach using the Web of Things to solve real-time problems. Its model is fairly simple- use sensors to grab real-time content from environment, publish the content on the web, and deliver relevant sensor content to consumers at the right time.  
(previously WebEverywhere)
Sensor Web is a new approach using the Web of Things to solve real-time problems. Its model is fairly simple- use sensors to grab real-time content from environment, publish the content on the web, and deliver relevant sensor content to consumers at the right time.  


WebEverywhere does not try to find one killer use case that suits everyone. It is a blueprint to enable many hyper local use cases. Today, we all use the web to access information we need when we need it. WebEverywhere envisions the same future for real-time sensor content. Each person can find a problem they want to solve with sensors and easily publish the sensor content on the web. When a user searches for information online, they are automatically presented with real-time sensor content should it fits what they are looking for.  
Sensor Web does not try to find one killer use case that suits everyone. It is a blueprint to enable many hyper local use cases. Today, we all use the web to access information we need when we need it. Sensor Web envisions the same future for real-time sensor content. Each person can find a problem they want to solve with sensors and easily publish the sensor content on the web. When a user searches for information online, they are automatically presented with real-time sensor content should it fits what they are looking for.  




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== Solution Proposal ==
== Solution Proposal ==


There is a growing number of connected devices (broadly defined as THINGS by the industry).  Equipped with the right technology -- such as sensors to read the environment and the connectivity to send out the reads – these things can be made ready to serve as our environment scouts. There is currently a lack of an open, ubiquitous, and secure platform for THINGS that collect the content (data) to reach its audience. The Web is the solution for this. WebEverywhere is an initiative to serve as an example of using the web as a platform in order to grow the content ecosystem, and to bring the right content to its audience.
There is a growing number of connected devices (broadly defined as THINGS by the industry).  Equipped with the right technology -- such as sensors to read the environment and the connectivity to send out the reads – these things can be made ready to serve as our environment scouts. There is currently a lack of an open, ubiquitous, and secure platform for THINGS that collect the content (data) to reach its audience. The Web is the solution for this. Sensor Web is an initiative to serve as an example of using the web as a platform in order to grow the content ecosystem, and to bring the right content to its audience.


== Target Audience ==  
== Target Audience ==  


WebEverywhere aims to provide a solution to fulfill the needs of multiple audiences.   
Sensor Web aims to provide a solution to fulfill the needs of multiple audiences.   


*Web user
*Web user
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== 2016 Plan and Deliverables ==
== 2016 Plan and Deliverables ==


There are two initiatives for proof of concept. First is to work with an outside vendor to build a thermopile sensor called FoxCount -- its application is to monitor a space to determine how busy with customers that space is. Business engagement effort will follow to prove the value for both the web user and service provider.
To be updated
 
The second initiative is to engage with an existing device maker and to integrate their content with the web. The initial targets are weather station and air quality sensor markers. This effort is for proof of the potential to grow the content ecosystem and for business model exploration.


== Team ==
== Team ==
28

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