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! style="background:#00EC00;" | On Target | ! style="background:#00EC00;" | On Target | ||
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* | '''Customer Problem Hypothesis''' | ||
* | We believe that there are: | ||
*individuals and families who prefer playing physical board games to playing their electronic versions, but | |||
*who would purchase a technologically enhanced board game | |||
*because these enhancements would introduce new, innovative elements of surprise, animation, sound, and variation that would bring additional delight to the experience of playing the game while at the same time, offering the game’s social, competitive, and tactile experiences that players love about playing physical board games. | |||
'''Product Hypothesis''': | |||
If we build | |||
*a connected game plate with a capacitive screen and game pieces, and the ability to connect to a spinner that communicates spin results to the game | |||
*Then we can provide players a hybrid board game with the ability to display and play multiple games on the same device, and new and exciting light, sound, and animated surprises triggered on the board by the spinner, while keeping what players love about physical board games, and we can open the possibilities for a new gaming platform. | |||
'''Product definition''': | |||
A hybrid game consisting | |||
*of a game plate built with | |||
**a capacitive screen and the ability to display different game boards | |||
**the ability to respond to inputs from a spinner with light, sound, animation | |||
*a spinner with built-in technology that can communicate the position of the spinner’s pointer and trigger an action on the game plate | |||
*game pieces or tokens that can be sensed, identified, and located on the board by capacitive technology | |||
*voice capability to read instructions, direct setup | |||
that combines the best features of electronic and physical board games | |||
|- | |- | ||
| Lighthouse | | Lighthouse |
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