670
edits
No edit summary |
(added Lighthouse and Abigail updates) |
||
Line 93: | Line 93: | ||
! style="background:#00EC00;" | On Target | ! style="background:#00EC00;" | On Target | ||
| | | | ||
* | '''Why Abigail?''' | ||
* | *Life is busy. Talk to any parent today and they will tell you how busy they are. They have a pretty packed schedule with work, household chores, their children’s activities and more. | ||
*No matter how busy they are, families are in constant communication with one another to ensure their homes are secure, their loved ones are safe, everyone is where they need to be at any given time. | |||
'''Product Goal and Vision''' | |||
*Our goal is to create a product that ensures families can stay peaceful & relaxed throughout their day knowing that Abby is keeping track of their schedules, to-dos & monitoring every little thing that matters to them! | |||
*Customers will purchase a “magic” buttons. They will come in different colors & can be personalized to give them your very own look! | |||
*These buttons are small, portable & powerful. They are packed with sensors, equipped with a mic & speaker so one can simply speak to it and set rules and reminders. | |||
*Simply place them where you need them! We recommend placing one in each active “thinking” or “conversation” room, say kitchen & dining, family rooms etc. or in areas that you’d need to track to ensure your home is safe & secure, say on your front door or your garage door. | |||
|- | |- | ||
| [[Connected_Devices/Projects/Project_Magnet|Project Magnet]] | | [[Connected_Devices/Projects/Project_Magnet|Project Magnet]] | ||
Line 133: | Line 139: | ||
| | | | ||
'''Customer Problem Hypothesis''' | '''Customer Problem Hypothesis''' | ||
We believe that there are: | We believe that there are: | ||
*individuals and families who prefer playing physical board games to playing their electronic versions, but | *individuals and families who prefer playing physical board games to playing their electronic versions, but | ||
*who would purchase a technologically enhanced board game | *who would purchase a technologically enhanced board game | ||
*because these enhancements would introduce new, innovative elements of surprise, animation, sound, and variation that would bring additional delight to the experience of playing the game while at the same time, offering the game’s social, competitive, and tactile experiences that players love about playing physical board games. | *because these enhancements would introduce new, innovative elements of surprise, animation, sound, and variation that would bring additional delight to the experience of playing the game while at the same time, offering the game’s social, competitive, and tactile experiences that players love about playing physical board games. | ||
'''Product Hypothesis''' | '''Product Hypothesis''' | ||
If we build | If we build | ||
*a connected game plate with a capacitive screen and game pieces, and the ability to connect to a spinner that communicates spin results to the game | *a connected game plate with a capacitive screen and game pieces, and the ability to connect to a spinner that communicates spin results to the game | ||
*Then we can provide players a hybrid board game with the ability to display and play multiple games on the same device, and new and exciting light, sound, and animated surprises triggered on the board by the spinner, while keeping what players love about physical board games, and we can open the possibilities for a new gaming platform. | *Then we can provide players a hybrid board game with the ability to display and play multiple games on the same device, and new and exciting light, sound, and animated surprises triggered on the board by the spinner, while keeping what players love about physical board games, and we can open the possibilities for a new gaming platform. | ||
'''Product definition''' | '''Product definition''' | ||
A hybrid game consisting | A hybrid game consisting | ||
*of a game plate built with | *of a game plate built with | ||
Line 156: | Line 165: | ||
! style="background:#00EC00;" | On Target | ! style="background:#00EC00;" | On Target | ||
| | | | ||
* | '''Vision''' | ||
* | *Enable every person with visual impairment to have equal access to everyday things and lead a more independent and fulfilling lifestyle. | ||
'''Target market''' | |||
*285 million people are estimated to be visually impaired worldwide - 39 million are blind and 246 million have low vision | |||
*Over 20 million people suffer from vision loss just in the US (10% of the adult population) | |||
*90% of the world’s visually impaired live in a low income setting | |||
'''Customer Problem Hypothesis''' | |||
We believe that there are people who are visually impaired i.e. either suffering from complete visual loss or varying degrees of visual impairment | |||
*Who aspire to be more independent and able to perform their day to day tasks at home and outside just like their visually able friends | |||
*But currently need assistance in different ways to gather information on what is around them that are preventing them from leading a much more self-reliant lifestyle. | |||
'''Product Hypothesis''' | |||
*They are currently managing these challenges in their lives by entirely skipping an experience altogether or through reliance on canes, caretakers, or braille & other accessibility adaptive devices/mediums. | |||
*By building an affordable device equipped with a camera that can combine the power of audio and touch sensors, we will be able to provide the visually impaired with enough information about their surroundings to support a more self-reliant lifestyle. | |||
'''Research''' | |||
*Research into needs of people who are blind (label reading, item identification, medicine, color/pattern identification, and books/reading) | |||
**Interviews of people who use the services of Santa Clara Valley Blind Center | |||
*Technology research | |||
**Looking into how we can solve the problems of differentiating text from pictures on labels (camera/OCR) and voicing the text | |||
**Identifying items by photo comparison | |||
|- | |- | ||
| PocketID | | PocketID |
edits