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Of course my problem is not the same as that of US-based projects... In my case I have to deal with teachers who have no knowledge of computer use whatsoever, very little access (Internet infrastructure is so far mostly a sad joke in schools where my project is centered), or even worse, were trained by some Microsoft initiative and are so far successfully and utterly dependent on pirated software and content. | Of course my problem is not the same as that of US-based projects... In my case I have to deal with teachers who have no knowledge of computer use whatsoever, very little access (Internet infrastructure is so far mostly a sad joke in schools where my project is centered), or even worse, were trained by some Microsoft initiative and are so far successfully and utterly dependent on pirated software and content. | ||
'''Bernard Sadaka [[User:Sdkaaa]]'''<br> | |||
@DavidWiley:Q1 would it be possible to model your course/game into other custom material implying other learning strategies (having custom content and/or strategies)? what about creating different characters for different content/strategies? in other terms would be possible in the future for a teacher to customize your epistemic game/course into his educational goals? | |||
@WayneMackintosh : what types of learning methods do you use, and would it be possible to implement/add new ways of teachings? |
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