Platform/GFX/2010-Aug-9: Difference between revisions

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*Benoit
*Benoit
**Last week:
**Last week:
***Big ongoing discussion about the mochitest in {{bug|582053}}.
***Thought about how to handle the part of the GL ES spec that says that certain "bad" textures must be handled as 1x1 black textures. Considered using WebKit code there, but it's actually slow in the case that matters most, and not easy to extract, so, going to take a different approach.
***{{bug|585199}}: Implement WebGLActiveInfo, adapt WebGL code to these changes. In particular, we don't need at all anymore to directly manipulate the JS context (except of course in custom quickstubs) so this patch removes Vlad's NativeJSContext helper class. However, this is block by what seems to be a bug in the JS engine on 64-bit platforms: {{bug|585714}}.
***{{bug|584501}}: another round of texture fixes. Fixes validation of more parameters, fixes a bug with cube maps.
***{{bug|584861}}: fix CheckSaneSubrectSize, wrt integer overflow and wrt zero sizes.
***{{bug|584840}}: fix texParameter functions: validate parameters, [https://www.khronos.org/webgl/public-mailing-list/archives/1008/msg00014.html discuss on the WebGL list] what texParameterf should do and implement the result.
***Patch reviews and bug triaging.
***Set up the [http://groups.google.com/group/toronto-webgl Toronto WebGL community mailing list], already 6 members!
**This week:
**This week:
***Hopefully land all current patches, do the 1x1 black textures thing, and import the WebKit code to support fancy texture format conversions.


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