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* Phase 4: Make sure D3D9 works with D2D - Once we get here, we should be ready to go with hardware acceleration on windows, both compositing and accelerated content. | * Phase 4: Make sure D3D9 works with D2D - Once we get here, we should be ready to go with hardware acceleration on windows, both compositing and accelerated content. | ||
* Phase 5: Shift everyone over to OpenGL. Make layers acceleration work first on the Mac. | * Phase 5: Shift everyone over to OpenGL. Make layers acceleration work first on the Mac. | ||
* Phase | * Phase 6: Shift everyone over to Mobile: Android and Maemo. Bring in Blassy and Michael Wu. | ||
Other Issues: | Other Issues: |