Platform/GFX/HardwareAcceleration/PathToFirefox4: Difference between revisions

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* Phase 4:  Make sure D3D9 works with D2D - Once we get here, we should be ready to go with hardware acceleration on windows, both compositing and accelerated content.
* Phase 4:  Make sure D3D9 works with D2D - Once we get here, we should be ready to go with hardware acceleration on windows, both compositing and accelerated content.
* Phase 5:  Shift everyone over to OpenGL.  Make layers acceleration work first on the Mac.
* Phase 5:  Shift everyone over to OpenGL.  Make layers acceleration work first on the Mac.
* Phase 5:  Shift everyone over to Mobile:  Android and Maemo.  Bring in Blassy and Michael Wu.  
* Phase 6:  Shift everyone over to Mobile:  Android and Maemo.  Bring in Blassy and Michael Wu.  


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