Platform/2010-Q3-Goals: Difference between revisions

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=== GFX ===
=== GFX ===


* Accelerate Firefox's in-content video and other content primitives by shipping, in a Firefox 4 beta, layers acceleration for the full Firefox window, on by default for compatible hardware on all tier-1 platforms:
* {{miss|Accelerate Firefox's in-content video and other content primitives by shipping, in a Firefox 4 beta, layers acceleration for the full Firefox window, on by default for compatible hardware on all tier-1 platforms:}}
** {{done|Windows: based on Direct3D 9}}
** {{done|Windows: based on Direct3D 9}}
** {{ok|Mac: based on OpenGL}}
** {{risk|Mac: based on OpenGL}}
** {{risk|Linux: based on OpenGL}},
** {{miss|Linux: based on OpenGL}},
** {{ok|Mobile: based on and OpenGL ES}}.
** {{ok|Mobile: based on and OpenGL ES}}.
* {{done|Accelerate all drawing on Windows Vista and Windows 7, on compatible hardware, by shipping the Direct2D Cairo backend in a Firefox 4 beta.}}
* {{done|Accelerate all drawing on Windows Vista and Windows 7, on compatible hardware, by shipping the Direct2D Cairo backend in a Firefox 4 beta.}}
* {{risk|Enhance our OpenType font feature support by shipping Harfbuzz on by default in a Firefox 4 beta on all Tier-1 platforms, with text rendering performance equal to or better than Firefox 3.6.}}
* {{risk|Enhance our OpenType font feature support by shipping Harfbuzz on by default in a Firefox 4 beta on all Tier-1 platforms, with text rendering performance equal to or better than Firefox 3.6.}}
** {{done|Windows and Mac OS}}.
** {{done|Windows and Mac OS}}.
** {{risk|Linux}}.
** {{risk|Linux}} - Some work is done but it won't be ready by end of quarter.
* {{ok|Fully support the WebGL 1.0 spec, with support turned on by default in a Firefox 4 beta on platforms that support OpenGL or OpenGL ES.}}
* {{ok|Fully support the WebGL 1.0 spec, with support turned on by default in a Firefox 4 beta on platforms that support OpenGL or OpenGL ES.}}
** Stretch goal: Also support WebGL on Direct3D via ANGLE.
** Stretch goal: Also support WebGL on Direct3D via ANGLE.
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