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=== GFX === | === GFX === | ||
* Accelerate Firefox's in-content video and other content primitives by shipping, in a Firefox 4 beta, layers acceleration for the full Firefox window, on by default for compatible hardware on all tier-1 platforms: | * {{miss|Accelerate Firefox's in-content video and other content primitives by shipping, in a Firefox 4 beta, layers acceleration for the full Firefox window, on by default for compatible hardware on all tier-1 platforms:}} | ||
** {{done|Windows: based on Direct3D 9}} | ** {{done|Windows: based on Direct3D 9}} | ||
** {{ | ** {{risk|Mac: based on OpenGL}} | ||
** {{ | ** {{miss|Linux: based on OpenGL}}, | ||
** {{ok|Mobile: based on and OpenGL ES}}. | ** {{ok|Mobile: based on and OpenGL ES}}. | ||
* {{done|Accelerate all drawing on Windows Vista and Windows 7, on compatible hardware, by shipping the Direct2D Cairo backend in a Firefox 4 beta.}} | * {{done|Accelerate all drawing on Windows Vista and Windows 7, on compatible hardware, by shipping the Direct2D Cairo backend in a Firefox 4 beta.}} | ||
* {{risk|Enhance our OpenType font feature support by shipping Harfbuzz on by default in a Firefox 4 beta on all Tier-1 platforms, with text rendering performance equal to or better than Firefox 3.6.}} | * {{risk|Enhance our OpenType font feature support by shipping Harfbuzz on by default in a Firefox 4 beta on all Tier-1 platforms, with text rendering performance equal to or better than Firefox 3.6.}} | ||
** {{done|Windows and Mac OS}}. | ** {{done|Windows and Mac OS}}. | ||
** {{risk|Linux}}. | ** {{risk|Linux}} - Some work is done but it won't be ready by end of quarter. | ||
* {{ok|Fully support the WebGL 1.0 spec, with support turned on by default in a Firefox 4 beta on platforms that support OpenGL or OpenGL ES.}} | * {{ok|Fully support the WebGL 1.0 spec, with support turned on by default in a Firefox 4 beta on platforms that support OpenGL or OpenGL ES.}} | ||
** Stretch goal: Also support WebGL on Direct3D via ANGLE. | ** Stretch goal: Also support WebGL on Direct3D via ANGLE. |