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These are higher-level than use-cases. | These are higher-level than use-cases. | ||
1) Play video with processing effect applied to the audio track | 1) Play video with processing effect applied to the audio track (e.g. high-pass filter) | ||
2) Play video with processing effects mixing in out-of-band audio tracks (in sync) | 2) Play video with processing effects mixing in out-of-band audio tracks (in sync) (e.g. mixing in an audio commentary with audio ducking) | ||
3) Capture microphone input and stream it out to a peer with a processing effect applied to the audio | 3) Capture microphone input and stream it out to a peer with a processing effect applied to the audio (e.g. XBox 360 chat with voice distortion) | ||
4) Capture microphone input and visualize it as it is being streamed out to a peer and recorded | 4) Capture microphone input and visualize it as it is being streamed out to a peer and recorded (e.g. Internet radio broadcast) | ||
5) Capture microphone input, visualize it, mix in another audio track and stream the result to a peer and record | 5) Capture microphone input, visualize it, mix in another audio track and stream the result to a peer and record (e.g. Internet radio broadcast) | ||
6) Receive audio streams from peers, mix them with spatialization effects, and play | 6) Receive audio streams from peers, mix them with spatialization effects, and play (e.g. live chat with spatial feature) | ||
7) Seamlessly chain from the end of one input stream to another | 7) Seamlessly chain from the end of one input stream to another (e.g. playlists, audio/video editing) | ||
8) Seamlessly switch from one input stream to another | 8) Seamlessly switch from one input stream to another (e.g. adaptive streaming) | ||
9) Synthesize samples from JS data | 9) Synthesize samples from JS data (e.g. game emulators or MIDI synthesizer) | ||
10) Trigger a sound sample to be played through the effects graph ASAP but without causing any blocking | 10) Trigger a sound sample to be played through the effects graph ASAP but without causing any blocking (e.g. game sound effects) | ||
11) Trigger a sound sample to be played through the effects graph at a given time | 11) Trigger a sound sample to be played through the effects graph at a given time (e.g. game sound effects) | ||
12) Capture video from a camera and analyze it (e.g. face recognition) | 12) Capture video from a camera and analyze it (e.g. face recognition) | ||
13) Capture video, record it to a file and upload the file (e.g. Youtube) | 13) Capture video and audio, record it to a file and upload the file (e.g. Youtube upload) | ||
14) Capture video from a canvas element, record it and upload (e.g. Screencast/"Webcast" or composite multiple video sources with effects into a single canvas then record) | 14) Capture video from a canvas element, record it and upload (e.g. Screencast/"Webcast", or composite multiple video sources with effects into a single canvas then record) | ||
15) Synchronized MIDI + Audio capture | 15) Synchronized MIDI + Audio capture | ||
16) Synchronized MIDI + Audio playback | 16) Synchronized MIDI + Audio playback | ||
=== Straw-man Proposal === | === Straw-man Proposal === |
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