Confirmed users
699
edits
(Created page with "* Performance tests ** how expensive is readback? ** need perf tests; ad-hoc popular popular sites for now, think about evolving into perf suite ** measure fps. somehow ** check...") |
No edit summary |
||
Line 5: | Line 5: | ||
** check android, d3d9, mac, GLX | ** check android, d3d9, mac, GLX | ||
* D3D10 impl is the best we can do on top of ANGLE in the non-sandboxed world, | * D3D10 | ||
** current, hacky-ish D3D10 cross-process layers implementation just renders all content to a single "back-buffer texture". In that world, the WebGL impl on d3d10 is the best we can do on top of ANGLE in the non-sandboxed world. | |||
** if we update the D3D10 cross-process layers model to match the GL/Basic/D3D9 model, then it might be worthwhile to investigate sharing D3D9Ex textures across processes. | |||
* Priority | * Priority |