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In order to convince the best talent (indy, industry or otherwise), they will need to be confident that the platform can support their investment and be inspired by the potential. As we provide more graphics and general processing power, HTML5 will increase the potential range of products that can be supported. The following chart shows the different types of product that will likely emerge as we improve the number of computations that can be done in the 15sec game loop. | In order to convince the best talent (indy, industry or otherwise), they will need to be confident that the platform can support their investment and be inspired by the potential. As we provide more graphics and general processing power, HTML5 will increase the potential range of products that can be supported. The following chart shows the different types of product that will likely emerge as we improve the number of computations that can be done in the 15sec game loop. | ||
[[File:HTML5_Games_Product_Characteristics.jpg| | [[File:HTML5_Games_Product_Characteristics.jpg|centre]] | ||
* The green represents a special category of early adopters that are willing to contribute while full support for games is still in its infancy | * The green represents a special category of early adopters that are willing to contribute while full support for games is still in its infancy | ||
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* The text offers a description of what types of games we will likely see as we cross the different thresholds. | * The text offers a description of what types of games we will likely see as we cross the different thresholds. | ||
* To test and prove the capability of the platform as we pass each threshold (grey lines) we should seek out and assist high quality early adopters. | * To test and prove the capability of the platform as we pass each threshold (grey lines) we should seek out and assist high quality early adopters. | ||
== Where are we at now? == | |||
[[File:HTML5_Games_2011.jpg|centre]] |