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# Focus on objects created many times and held longer ( Space Trace ) | # Focus on objects created many times and held longer ( Space Trace ) | ||
# space / time tradeoff - Ways for handling them could be | # space / time tradeoff - Ways for handling them could be | ||
* build time switch | #* build time switch | ||
* preference based switch | #* preference based switch | ||
The hard this hear is going to be keeping them bitrotting. | The hard this hear is going to be keeping them bitrotting. | ||
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