Platform/AreWeFunYet: Difference between revisions

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[[Platform/GFX/WebGL|WebGL]] is a quite thin layer on top of GL or GLES, with an extensive conformance suite and solid lines of communication between implementers.
[[Platform/GFX/WebGL|WebGL]] is a quite thin layer on top of GL or GLES, with an extensive conformance suite and solid lines of communication between implementers.


We currently have hardware acceleration support everywhere, though there is also latent support for using OSMesa as a software renderer.
We currently have hardware acceleration support everywhere, but that is subject to [https://wiki.mozilla.org/Blocklisting/Blocked_Graphics_Drivers driver blacklisting] and as a result, [http://people.mozilla.org/~bjacob/gfx_features_stats/ does not] serve all of our users.
There is also [https://bugzilla.mozilla.org/show_bug.cgi?id=731836 a bug to add support for the Mesa llvmpipe software renderer].
There is also [https://bugzilla.mozilla.org/show_bug.cgi?id=731836 a bug to add support for the Mesa llvmpipe software renderer].
Chrome is integrating the proprietary SwiftShader software renderer.
Chrome is integrating the proprietary SwiftShader software renderer.
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