SummerOfCode/2012/PortSupertux: Difference between revisions

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Status Report
Status Report
Jul 2ed - Jul 8th
(1)Try to port a complete Supertux.
From the begining of the game to the real playing stage, there are three loops.
a)title_loop, the demo session in the background when the game begins.
b)display_loop, shows the worldmap and allow the player to select levels.
c)main_loop, the game loop.
Each loop will kill the previous loop. When in main_loop, the backtrace result looks like as follows:
->main_loop(called by setInterval)
->gamesession
->display_loop(called by setInterval)
->display
->title_loop(called by setInterval)
->title
->main
Because setInterval is non-blocking, each previous function will return immediately. For main_loop to work well, the stack recover statement before return in previous functions should be commented. But this will cause the stack growing rapidly because of setInterval.
Jun 25th - Jul 1st
(1)Find out why Fire/Run key not work.
SDLK_LCTRL has different value in SDL headers and library_sdl.js. See https://github.com/kripken/emscripten/issues/504.
(2)Try to use emcc -O1 and -O2 option.
-O2 is too aggressive that many source information is removed. For example, it's hard to find the game loop in the generated html page.


Jun 18th - Jun 24th
Jun 18th - Jun 24th
18

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