B2G/QA/WebAPI Test Plan/Geolocation: Difference between revisions

 
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== Strategy ==
== Strategy ==
* There are already mochitests for the Geolocation API here: http://mxr.mozilla.org/mozilla-central/source/dom/tests/mochitest/geolocation/
* There are already mochitests for the Geolocation API here: http://mxr.mozilla.org/mozilla-central/source/dom/tests/mochitest/geolocation/
* UI testing related to the Geolocation API - tbd - john Hammink, Matt Brandt
* A test app should be created to verify the API on-device.
* A test app should be created to verify the API on-device.


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== Tests ==
== Tests ==
=== Marionette/JS ===
=== Marionette/JS ===
* https://bugzilla.mozilla.org/show_bug.cgi?id=777983 for writing a Marionette test for normal gps geolocation.
==== Basic Positive Tests ====
==== Basic Positive Tests ====


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=== TBD ===
=== TBD ===
* {{bug|715788}} - A-GPS for Gonk, what kind of testing needed for this?
* {{bug|715788}} - A-GPS for Gonk, what kind of testing needed for this?
* UI testing related to the Geolocation API - tbd - john Hammink, Matt Brandt
* Comments from Kanru for A-GPS testing:
** I filed https://bugzilla.mozilla.org/show_bug.cgi?id=777983 for writing a Marionette test to test normal GPS on emulator. The emulator could inject fake locations so we could test the basic GPS functionality.
** But the A-GPS is a bit hard to test because it needs real hardware and server support, and when it fails the GPS engine usually fallback to normal GPS silently. ** Several ways to do automated test that I can think of are (1) extend the emulator to support A-GPS callbacks (2) monitor if the GPS engine is requesting data connection or not (3) use a fake/proxy A-GPS server
** To turn it on you have to add these prefs:
  pref("geo.gps.supl_server", "supl.google.com");
  pref("geo.gps.supl_port", 7276);
  pref("geo.gps.apn.name", "internet");
  pref("geo.gps.apn.user", "");
  pref("geo.gps.apn.password", "");
** where the "geo.gps.apn.name" is the APN for data connection.
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