Platform/GFX/WebGL2: Difference between revisions

Jump to navigation Jump to search
m
Line 122: Line 122:
   }
   }


For people who didn't recognize it yet, this two shaders code is part of a [http://en.wikipedia.org/wiki/Deferred_shading deferred shading]'s geometry pass, with [http://en.wikipedia.org/wiki/Normal_mapping normal mapping] and instanced drawing (coming with {{nbug|892546}}). Here is the beginning of the WebGL 2's power. =)
For people who didn't recognize it yet, this two shaders code is part of a [http://en.wikipedia.org/wiki/Deferred_shading deferred shading]'s geometry pass, with [http://en.wikipedia.org/wiki/Normal_mapping normal mapping] and instanced drawing.


=== Playground - Available features timeline ===
=== Playground - Available features timeline ===
Confirmed users
188

edits

Navigation menu